Approved House Mollen - Finn

Azulejo

Bloodmage
Staff member
Hey Finn!

We've briefly talked before about this but it might be better to make it public and "official" by having it written here. I'm quite happy with your plans and tests for Mollen, love the fortified manor turned into a keep. My main feedback is regarding the forest: canonically many species of trees, bushes and other plants are present on the Wolfswood, which your project entirely sits on: oak, evergreen and black brier, as well as sentinels, soldier pines, and hawthorn, beech, ash, chestnuts, ironwoods, and firs. Weirwoods are occasionally found isolated or in pairs.[wiki]

I think I would like to see a bit more thought behind it. There is a lot of decidious trees mentioned, which currently the (placeholder) forest in the area doesn't show (tbf it is on the northern side, but I've been told decidious trees should still be there). You've mentioned adding decidious patches, a test of those might be nice. Perhaps a great chunk of your lands is composed of mixed forest (conifers and decidious)?, or maybe some species take over the further North/up you go. I would recommend you getting in touch with the NN (North-Nerds) as I'm sure they would help you a lot. Specially those already working on terra on the region. They might have a better idea on tree distribution.​
 

inactive

Emissary
Guest
Hey Finn!

We've briefly talked before about this but it might be better to make it public and "official" by having it written here. I'm quite happy with your plans and tests for Mollen, love the fortified manor turned into a keep. My main feedback is regarding the forest: canonically many species of trees, bushes and other plants are present on the Wolfswood, which your project entirely sits on: oak, evergreen and black brier, as well as sentinels, soldier pines, and hawthorn, beech, ash, chestnuts, ironwoods, and firs. Weirwoods are occasionally found isolated or in pairs.[wiki]

I think I would like to see a bit more thought behind it. There is a lot of decidious trees mentioned, which currently the (placeholder) forest in the area doesn't show (tbf it is on the northern side, but I've been told decidious trees should still be there). You've mentioned adding decidious patches, a test of those might be nice. Perhaps a great chunk of your lands is composed of mixed forest (conifers and decidious)?, or maybe some species take over the further North/up you go. I would recommend you getting in touch with the NN (North-Nerds) as I'm sure they would help you a lot. Specially those already working on terra on the region. They might have a better idea on tree distribution.​
Hello Azul,

Here's a map of the different types of forest around the project (see abbreviation list attached):

tree cover map.png

Orange: Mixed deciduous/coniferous woodland (Old growth)
Yellow: Deciduous woodland (Old growth)
Light green: Coniferous woodland (New growth)


So, I spoke to Aeks recently and they mentioned that the sprawl area around Winterfell would have suffered from deforestation at certain points in time, during the leaner periods/epidemics such as the Spring Sickness. This southern forest is largely comprised of conifers such as spruces, pines, firs, etc; as well as some weirwoods that were obviously left alone. This is also the most populated area of the Mollen lands so would be the main area used for logging over time.

The deciduous forest that comprises most of the Mollen lands is largely comprised of oaks, elms, alders, beeches, etc with the occasional ash tree found also. This woodland is older, with some very old-growth sections deep into the woodland around the north.

The mixed woodland areas are slightly different - in the southern portion it is a transitory zone between the 'newer' coniferous woodland and the deciduous woodland - whereas the northern portion is mainly deciduous with some other conifers such as larches, Scots pines, spruces, etc are found further north as it rises in altitude.

I've made two tests on my plot as well (see images attached) if you want to have a look they're on the second level.


Thanks,

F
 

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Jakethesnake8_8

Firemage
Pronouns
he/him
Hello Azul,

Here's a map of the different types of forest around the project (see abbreviation list attached):

View attachment 18968

Orange: Mixed deciduous/coniferous woodland (Old growth)
Yellow: Deciduous woodland (Old growth)
Light green: Coniferous woodland (New growth)


So, I spoke to Aeks recently and they mentioned that the sprawl area around Winterfell would have suffered from deforestation at certain points in time, during the leaner periods/epidemics such as the Spring Sickness. This southern forest is largely comprised of conifers such as spruces, pines, firs, etc; as well as some weirwoods that were obviously left alone. This is also the most populated area of the Mollen lands so would be the main area used for logging over time.

The deciduous forest that comprises most of the Mollen lands is largely comprised of oaks, elms, alders, beeches, etc with the occasional ash tree found also. This woodland is older, with some very old-growth sections deep into the woodland around the north.

The mixed woodland areas are slightly different - in the southern portion it is a transitory zone between the 'newer' coniferous woodland and the deciduous woodland - whereas the northern portion is mainly deciduous with some other conifers such as larches, Scots pines, spruces, etc are found further north as it rises in altitude.

I've made two tests on my plot as well (see images attached) if you want to have a look they're on the second level.


Thanks,

F
Heya Finn,

Looking at your forest tests, I am blown away. Forests are a hard thing to get right, and you've done a really nice job of detailing the area. A couple notes from me:

1) Duckweed floor cover
In the coniferous forest, the duckweed cover is good. In order to prevent it looking too flat, as the floor cover duckweed block is, I'd add little patches of leaves underneath them to give the impression of some lingering growth and add some dimension to the forest floor.

2) Plant growth
In the deciduous forest, you have the opposite. I feel the plant growth is a little too much, and could do with some toning down of the 2-high plants. A good schem for forest cover is RillsShrubOak I believe it's called. It's made by Endy and it's a really versatile schem, so I'd advise looking into that as alternative forest floor cover.

3) Riparian vegetation
Where you've got your rivers, which are nicely layered and good shapes, add smaller shrubbier trees, as there's typically almost a wall of little shrubs and trees and bushes to push through to get to rivers. As plants need water to survive, it stands to reason that they'd all crowd at the river, much like people crowding the doors of the train on the platform.

Overall your terraforming has come a long way, and it's great to see your efforts paying off.

Good luck,

Jake
 

inactive

Emissary
Guest
Heya Finn,

Looking at your forest tests, I am blown away. Forests are a hard thing to get right, and you've done a really nice job of detailing the area. A couple notes from me:

1) Duckweed floor cover
In the coniferous forest, the duckweed cover is good. In order to prevent it looking too flat, as the floor cover duckweed block is, I'd add little patches of leaves underneath them to give the impression of some lingering growth and add some dimension to the forest floor.

2) Plant growth
In the deciduous forest, you have the opposite. I feel the plant growth is a little too much, and could do with some toning down of the 2-high plants. A good schem for forest cover is RillsShrubOak I believe it's called. It's made by Endy and it's a really versatile schem, so I'd advise looking into that as alternative forest floor cover.

3) Riparian vegetation
Where you've got your rivers, which are nicely layered and good shapes, add smaller shrubbier trees, as there's typically almost a wall of little shrubs and trees and bushes to push through to get to rivers. As plants need water to survive, it stands to reason that they'd all crowd at the river, much like people crowding the doors of the train on the platform.

Overall your terraforming has come a long way, and it's great to see your efforts paying off.

Good luck,

Jake
Thanks man!

I did try some shrub schems like RillsShrubOak/SeriTinyOak/NettleBocage/etc but the offsets are screwy atm.

Will fix the other stuff too.


Ty

F
 
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inactive

Emissary
Guest
1) Duckweed floor cover
In the coniferous forest, the duckweed cover is good. In order to prevent it looking too flat, as the floor cover duckweed block is, I'd add little patches of leaves underneath them to give the impression of some lingering growth and add some dimension to the forest floor.
2024-04-10_12.13.58.png

Added spruce leaves under the duckweed occasionally.
2) Plant growth
In the deciduous forest, you have the opposite. I feel the plant growth is a little too much, and could do with some toning down of the 2-high plants. A good schem for forest cover is RillsShrubOak I believe it's called. It's made by Endy and it's a really versatile schem, so I'd advise looking into that as alternative forest floor cover.
2024-04-10_12.15.31.png

Tidied it up a bit, got rid of more of those two block high plants so the understory is a bit clearer.
3) Riparian vegetation
Where you've got your rivers, which are nicely layered and good shapes, add smaller shrubbier trees, as there's typically almost a wall of little shrubs and trees and bushes to push through to get to rivers. As plants need water to survive, it stands to reason that they'd all crowd at the river, much like people crowding the doors of the train on the platform.
2024-04-10_12.19.20.png2024-04-10_12.19.27.png
2024-04-10_12.19.40.png2024-04-10_12.19.35.png

Added smaller bushes/trees to the riverbanks, and for the coniferous forest there probably should be some birches dotted around the water's edge.


Thanks,

F
 

AerioOndos

Donkey Lord
Staff member
Pronouns
they/them
Another mod stepping in! Looks alright to me, liking the forest tests. Just keep your mind open to feedback from terraformers and keep the area dynamic and interesting.

Could also make a reference to the point Osha and the deserters attack Bran in your lands.
 

inactive

Emissary
Guest
Hello guys, here's an update from me.

Been busy with uni lately, but I've managed to make some progress so far.

progress pic.png

I've cleared out a section of forest - with help from Tobi - around the western river. This is the area around the keep, main village, mill and hamlets. I've also been working on shaping the base terrain for the area around this river. This river will probs sit at around y42 when it meets the Kingsroad. I placed the tower in position as well.

F
 

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inactive

Emissary
Guest
Hello troops,

It's been just over a month since my last update so here's my progress:

2024-07-11_17.31.41.png

  • Most of the base terrain around the western portion of the project is complete - need to do some sections to the north as well.
  • Started the road network between the different settlements, leading out from the kingsroad.
  • Plotted the main village - although it's not open yet. Still need to figure some things out + make a proper style guide.

2024-07-11_17.32.08.png

My goal is to try and get the base terra finished + start opening up plots/minis by the end of summer.

Feel free to leave suggestions/feedback.

F
 

inactive

Emissary
Guest
Hello,

2024-07-30_15.30.30.png

The village is now open at /warp mollenvillage. Please read through the style guide and the rules before building anything. This is essential, otherwise you won't do it properly.

There are also two specials open for application alongside the village:

Weirwood grove:
  • Has a low wall around it.
  • The weirwood should be fairly old, and spreading.
  • Be creative with details - remnants of altar, burial ground, etc.
Ruined broch:
  • Very old and ruinous.
  • Should not be very tall.
  • Remnants of earthworks/ditches would be nice.

Talk to me if you have any questions.

F
 

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inactive

Emissary
Guest
Hello again,

Made some great progress these past two weeks.

Mollenvillage is about halfway there, thanks to all that have been active there so far. The two minis are still open for application in case anyone wants a shot.

Edit: mollenvillage no longer has any plots available. Thanks to everyone involved!

I've added The Bridge on the River (insert cool name here), and have been working on some terra around it thanks to Tobi.

I've also started working on the fields around the village itself.

2024-08-14_23.39.42.png

Thanks all,

F
 
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