Hey dudes. Its been too long - I really want to start making real progress on a WesterosCraft themed PvP server. Something different and just as well crafted as our aesthetic.
I think this concept/game mode would be really fun given the castles we could use for it. I'd like to keep at least the first version of this pretty simple, we can expand as we get the MVP complete.
Feel free to offer any advice/ideas!
Conquest is a concept taken from the popular Battlefield series. It consists of two teams, one attacking, one defending. The mode starts with one area on the map that the attackers have to assail and the defenders prevent them from capturing it. As each point is captured, a new point opens up for capture, but it gets progressively harder to attack and capture as the defenders spawn closer and closer to the spawn point. If the attackers capture all the points within the time limit, they win, otherwise defenders win.
The first map would be Winterfell. The first point would be Wintertown, the second point would be the Winterfell gates. The third or more points I haven’t decided.
There would be three classes for both teams to choose from. This needs some work.
Details
There would be a 10 minute timer for each point. As each point is captured , the timer is reset. If the time runs out, attackers lose/defenders win.
Players respawn after being killed, maybe after 10 seconds?
15 players per team - could be adjusted depending on lag or gameplay balancing.
Players on game start are automatically assigned to a team to ensure teams are even. Maybe a minute long lobby period between games?
Special points for attackers/defenders. Maybe a catapult that if successfully ‘launched’, blows a hole in the walls of Winterfell allowing a point of entry. Maybe points along the wall that a player has to go up to and build a ladder by holding E button on a point for so many seconds, etc etc. Lots of room to play with here.
I think this concept/game mode would be really fun given the castles we could use for it. I'd like to keep at least the first version of this pretty simple, we can expand as we get the MVP complete.
Feel free to offer any advice/ideas!
Conquest is a concept taken from the popular Battlefield series. It consists of two teams, one attacking, one defending. The mode starts with one area on the map that the attackers have to assail and the defenders prevent them from capturing it. As each point is captured, a new point opens up for capture, but it gets progressively harder to attack and capture as the defenders spawn closer and closer to the spawn point. If the attackers capture all the points within the time limit, they win, otherwise defenders win.
The first map would be Winterfell. The first point would be Wintertown, the second point would be the Winterfell gates. The third or more points I haven’t decided.
There would be three classes for both teams to choose from. This needs some work.
- Knight
- -Sword
- -Shield
- -Sword
- Archer
- -Bow/Arrows
- Medic
- -Bandages
- -Sword or Knife of some kind. Maybe a mace?
- -Bandages
Details
There would be a 10 minute timer for each point. As each point is captured , the timer is reset. If the time runs out, attackers lose/defenders win.
Players respawn after being killed, maybe after 10 seconds?
15 players per team - could be adjusted depending on lag or gameplay balancing.
Players on game start are automatically assigned to a team to ensure teams are even. Maybe a minute long lobby period between games?
Special points for attackers/defenders. Maybe a catapult that if successfully ‘launched’, blows a hole in the walls of Winterfell allowing a point of entry. Maybe points along the wall that a player has to go up to and build a ladder by holding E button on a point for so many seconds, etc etc. Lots of room to play with here.