Collecting WE Notes

Kulmen

Playwright
Hey guys,

I just wanted to make this thread so all the editors on the server could drop their notes, tips, and tricks so that we can collect and standardize them into guides.

I'm posting my personal WE notes and I'd encourage everyone to do the same so we can preserve all the WE knowledge we have.

Emotione11 Thamus_Knoward Iwan Endymion CashBanks Arkilstorm otty _Simbaa
 

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lemonbear

Nymeria
I don't have much in the way of "guides", but here are some of the mixes I uses for various things in the Central Westerlands. Might be useful to someone.

Grass mix (to be used in conjunction with patches of flowers on grassy hills and plains):
20%2059:2,5%2006:2,30%31:1,30%31:2,5%2205:3,5%2155:2

Flower patches
70%0,10%2005:0,10%2005:4,10%2005:14

70%0,10%2005:0,10%2005:11,10%2005:2

Poppies
20%2059:0,20%2059:3,15%2059:11,20%2059:9,10%2005:1,5%2005:0,5%2205:3,5%2205:1

Small white flower trees
/schbr &PomegranateS
Replace spruce fence with jungle fence
Replace jungle bush with white flowers
Replace apples/red rose leaves with white rose leaves
Replace birch leaves with oak leaves

Sunflowers
5%2006:6,10%2155:1,10%2156:0,5%2005:7,10%2063:0,30%2006:12,15%18,15%2077:2
Replace >[2006:12,2077:2] with 2006:12

Flax
45%2005:8,40%2005:15,5%18,5%2155:2,5%2155:0
>18 90%0,10%2005:11
>[2005:15,2005:8] 98%0,2%2053:5
 
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CashBanks

Shadowbinder
My perlin noise examples from the Ashwood thread

//replace [block to replace]&[=perlin(NUMBER,x,y,z,.NUMBER,NUMBER,.NUMBER)<.NUMBER] [block to place]

I have no idea what the actual values relate to, but with trial and error you can usually come up with something good.
Best to start with one of these examples and play with the numbers a bit.

//replace [35:0]&[=perlin(800,x,y,z,.15,5,.20)<.35] red
1597190236637.png

//replace [35:0]&[=perlin(800,x,y,z,.20,5,.20)<.40] red
1597190259718.png

//replace [35:0]&[=perlin(500,x,y,z,.15,2,.3)<.1] red
1597190304027.png

//replace [35:0]&[=perlin(600,x,y,z,.15,2,.8)<.05] red
1597190375531.png

it works with mixes of blocks too
//replace [35:0]&[=perlin(600,x,y,z,.15,2,.8)<.05] red,yellow
1597190375646.png

//replace [35:0]&[=perlin(100,x,y,z,.12,5,.5)<.75] red
1597190401928.png


Since as far I know the perlin command can only either create a blob of just one kind of block, or have them all mixed randomly together, I find it best to run variations of the command with different placeholders to stack them together, like this:
//replace [35:0]&[=perlin(400,x,y,z,.10,2,.07)<.3] red
//replace [35:0]&[=perlin(600,x,y,z,.15,2,.8)<.05] blue
//replace [35:0]&[=perlin(100,x,y,z,.20,5,.5)<.10] green
1597190419790.png

Height brush collection
 

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Last edited:
possibly one good thing to do at some point would be to tweak tham's complete forest scripts and have several types of script for each region, that way we could have instant, high quality, standardized forests for all the different regions and sub regions. It would also be super easy to replace outdated forests as you don't have to spend hours placing schems, just run the script and everything is randomized yet consistent and good looking.
 

Thamus_Knoward

Shadowbinder
Ranger
possibly one good thing to do at some point would be to tweak tham's complete forest scripts and have several types of script for each region, that way we could have instant, high quality, standardized forests for all the different regions and sub regions. It would also be super easy to replace outdated forests as you don't have to spend hours placing schems, just run the script and everything is randomized yet consistent and good looking.

I feel so deeply connected to you right now that I think I love you.

:D

Also quick one I learned today did you know that you can mask like this:
//rep >>>white red
(replaces the blocks 3 blocks above white with red)

This apparently also works with the adjacency masks!

Also you can replace all stair blocks on a build with stair blocks of another type by doing:
//rep stairOld #id[stairNew]
 

CashBanks

Shadowbinder
You can shrink/grow something within a selection with the command:
//deform x/=A;y/=B;z/=C
where A, B and C are the amounts you want to increase/decrease the size of each axis.

E.g. //deform x/=0.5;y/=0.5;z/=0.5z would shrink whatevers in the selection by 50%
//deform x/=1.5;y/=1.5;z/=1.5z would increase it by 50%

When expanding something though, you need to have the initial selection box big enough to accommodate the structure once it's expanded, otherwise it will just stop at the edge of the selection box.
 
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Hello! I've been playing a lot with the use of perlin noise and the simplex command. Here's some combinations I created, if anyone finds them useful awesome ☺️

_____________________________________________________________________

For medium spread out patches
2021-02-25_14.22.57.png

//replace =perlin(200,x,y,z,.02,15,1)<.005 red


//rep red #simplex[20][20%red,80%green]


For Large soft spread out patches
2021-02-25_14.25.20.png

//replace =perlin(200,x,y,z,.1,15,1)<.005 red


//rep red #simplex[30][30%red,70%green]


For Small soft regular patches
2021-02-25_14.32.11.png

//replace =perlin(200,x,y,z,.49,15,1)<.001 red


//rep red #simplex[10][40%red,60%green]

_____________________________________________________________________


Keep in mind these aren't really suited for flowers they are more for plant blocks like Meadow Fescue, Jungle Tall fern, etc.
In some cases there are some blobs that are too big, for that I either recommend doing a simple //rep red red,green to randomize a lessen amount of red, or if you are very particular on not wanting the same plants right next to each other, you can do a //rep red #l3d[green,red] and then a //rep red red,green to get rid of some areas that have an evident checkered pattern.

Hope this helps in any way!
-Seri
 

_Simbaa

Royal Messenger
As promised, and given that Ashwood appeared in WE guide, I am attaching all the sets of commands I used for the Forests and other biomes in Ashwood, I hope they will prove to be a helpful guide for newer members of our community getting the basic grasp of WE.

(Note: some of these commands might be out of date or have been replaced by more optimal ones, such as perlin)
 

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