Request: Random Grass and Flower Models
Request Type: Change
Try to describe all current uses of the block you request to be changed. Do you foresee any issues/ problems that could result from changing the block?
I'd like to introduce some random variations to the block models we use for all flower blocks. This is because our currently block model, a centered X of two tiles causes a visual tesselation effect when observed at some angles. This effect can be quite jarring and immersion-breaking when looking at larger areas of homogenous growth such as larger meadows, or possibly areas of low-vegetation marshlands such as in the Stormlands or in the Neck.
I've created and (painstakingly) implemented a ready-to-go solution.
You can view the full range of changes on my plot /warp Thamus.
http://puu.sh/Hs1ZO/46d035672e.jpg
But I've also posted a screenshot before:
https://forum.westeroscraft.com/threads/westeroscraft-texture-pack-megathread.34/post-19085
Performance and placement in flower pots is one potential issue that has been brought up by Marge:
https://forum.westeroscraft.com/threads/westeroscraft-texture-pack-megathread.34/post-19148
I have addressed both respectively here:
https://forum.westeroscraft.com/threads/westeroscraft-texture-pack-megathread.34/post-19130
and here:
https://forum.westeroscraft.com/threads/westeroscraft-texture-pack-megathread.34/post-19151
Request Type: Change
Try to describe all current uses of the block you request to be changed. Do you foresee any issues/ problems that could result from changing the block?
I'd like to introduce some random variations to the block models we use for all flower blocks. This is because our currently block model, a centered X of two tiles causes a visual tesselation effect when observed at some angles. This effect can be quite jarring and immersion-breaking when looking at larger areas of homogenous growth such as larger meadows, or possibly areas of low-vegetation marshlands such as in the Stormlands or in the Neck.
I've created and (painstakingly) implemented a ready-to-go solution.
You can view the full range of changes on my plot /warp Thamus.
http://puu.sh/Hs1ZO/46d035672e.jpg
But I've also posted a screenshot before:
https://forum.westeroscraft.com/threads/westeroscraft-texture-pack-megathread.34/post-19085
Performance and placement in flower pots is one potential issue that has been brought up by Marge:
https://forum.westeroscraft.com/threads/westeroscraft-texture-pack-megathread.34/post-19148
I have addressed both respectively here:
https://forum.westeroscraft.com/threads/westeroscraft-texture-pack-megathread.34/post-19130
and here:
https://forum.westeroscraft.com/threads/westeroscraft-texture-pack-megathread.34/post-19151