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  1. CashBanks

    Westeroscraft Texture Pack Megathread

    Just a few things I noticed Holding the dreadfort sconce makes it look like you have a skeley hand, which is fun. I think something is off with the placement though, might need to be "rotated". Banner updates look good, I don't think the new Bolton one has been added though? I like the Starry...
  2. CashBanks

    White Harbor Sprawl Plotting Applications

    I did a bunch of research on the Lime business when planning the Lime Kiln district, so I'd be fine to have a go at the Quarry (unless anyone else is interested?)
  3. CashBanks

    Westeroscraft Texture Pack Megathread

    I'd be happy to take a look at the tests, if only somebody could white list me on the test server... :rolleyes:
  4. CashBanks

    Discussing spoilers in-game

    I think "mayhem" is exaggerating things a bit. All it would take is a sign or sign in message that says "No Season 8 spoilers". And otherwise this "new stuff getting published" currently happens about once a decade so I think that's enough time for people to catch up. TBH I don't believe that...
  5. CashBanks

    Discussing spoilers in-game

    I think the blanket ban on discussing potential spoilers in-game is unnecessary. In fact it seems bizarre to me that a community comprised of fans as passionate about ASOIAF as we are is expressly forbidden from discussing it. How many times have new visitors to the server asked a question...
  6. CashBanks

    Approved [APPEAL APPROVED] Project Application: Dreadfort by Banty & SMP

    Yeah we were thinking that to avoid the issue of outdating tanneries/butchers we might need even more distinctly human features...
  7. CashBanks

    Approved [APPEAL APPROVED] Project Application: Dreadfort by Banty & SMP

    Had a few more cracks at the flayed skins. Consensus seemed to be that most of the skins on display would be old, so I recoloured most of them to look more tanned/preserved/leathery. I still like the idea of having the option for some "fresh" skins for the dreadfort's occupied torture dungeons...
  8. CashBanks

    [Help Wanted] Launcher Images (pls)

    Here's a simple side bar image using one of the classic winterfell pics, tried it with the WC logo and without.
  9. CashBanks

    [Help Wanted] Launcher Images (pls)

    I kind of like that it mirrors the WC logo on the left side.
  10. CashBanks

    Westeroscraft Texture Pack Megathread

    FYI I’ve found that it’s only an issue the first time you start the game with liteloader. Once it’s loaded you can re-enable the texture pack and it should start as normal each time afterwards.
  11. CashBanks

    Snow (Gradient) Script

    The Wulls give their mighty thanks. I always wondered if there was a way to enhance the vox snow brush, like give it a minimum layer height to start with/ mask what blocks it places on. A sand/pebble equivalent would be cool too. Is there also no way to trick the smooth/melt brushes to...
  12. CashBanks

    Westeroscraft Texture Pack Megathread

    Its not just you! Too keep it consistent with the standard vertical plank design I tried to avoid rearranging any of the planks. Trouble is the plank that's closest to the middle is 9 pixels wide, and off center by three pixels, so even if the plank was shifted across it would never be able to...
  13. CashBanks

    River Pebble Script

    I just learned that all these are are a thing - mind blown. Block mask [blocks] Example: stone,wood Explanation: Allows any block which is already stone or wood Angle mask /[min],[max] Example: /-20,-5 Explanation: Allows any block where the adjacent block is between 20 and 5 blocks below...
  14. CashBanks

    River Pebble Script

    WOoaahh I had no idea adjacency masks were a thing. So it's masking objects based on the number of blocks adjacent to them, can it mask based on the ID of the blocks they have adjacent to them too? E.g. like the above/below /mask <[X].
  15. CashBanks

    Completed Project Application: Wull

    FYI this .gif basically sums up my vision for the wull lands terrain.
  16. CashBanks

    Approved [APPEAL APPROVED] Project Application: Dreadfort by Banty & SMP

    Yep, had done a google for pig skin since that's considered pretty analogous to human, I guess the tests above are pretty "fresh" but yeah I'll try some older ones.
  17. CashBanks

    Approved [APPEAL APPROVED] Project Application: Dreadfort by Banty & SMP

    Some gross flayed skin tests. Was thinking they could be like the clothesline block where it's a flat 2D texture in the center of the block, the skin would be on hooks that could connect to the vertical chain block.
  18. CashBanks

    Hello Everyone!

    Glad to have you aboard!
  19. CashBanks

    Conquest/Siege game mode concept

    Gotta be a Battle Royale obvs