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  1. Thamus_Knoward

    Thamus' Texture Treasure Trove

    It’s at 4096 unique block IDs I believe (and this includes vanilla block IDs). According to the WesterosBlocks.json we started at 2000 and are now at 2206, so it looks like there may still be some room. Especially considering that we’re still carrying sound blocks in the mod. I dabbled with my...
  2. Thamus_Knoward

    Thamus' Texture Treasure Trove

    My research on the other suggestions is shaky, but instead of Broccoli, I'd go for Wild Cabbage which is the medieval predecessor of from which the Broccoli cultivar was created. Capsicum Peppers, Onions and Beets sound like great first suggestions :) I'd add Garlic too! I'd also want to cover...
  3. Thamus_Knoward

    Oldtown: Feedback and Suggestions

    Thanks for taking the time to respond, not only in words but also in actions. And first up, I am very sorry that my hastily written comments have offended you. I did not mean for them to be snarky, nor was I consciously aggressive or angry when I typed them. My main concern is that from my...
  4. Thamus_Knoward

    Thamus' Texture Treasure Trove

    I see wasted potential as we're running out of block IDs and thus are doing something far worse: Overloading other blocks in meaning, which is really what I thought we seek to eradicate. As for different crops sharing meta of the same ID. We're doing exactly that with any other block, and as...
  5. Thamus_Knoward

    Thamus' Texture Treasure Trove

    Like whatever yellow flower we use for mustard..
  6. Thamus_Knoward

    Thamus' Texture Treasure Trove

    I just had an idea, why don't we retexture all the unused wheat, turnip, carrot and pea metadata to crops that we try to show with stand-in blocks (or crops that we cannot show with stand-in blocks). We don't really use all the metadata, from the wheat block I've only seen people use 7, and 6...
  7. Thamus_Knoward

    Completed Project Application - House Rousemont

    I've decided against plotting all the places. Instead, I'm going to open up all new locations as minis! Here we go. 1. /warp romohamlet and /warp romoquarry I've plotted how it could look like, but I'm not nailed down on it. I tried to go for this sort of arrangement of the houses by the...
  8. Thamus_Knoward

    Oldtown: Feedback and Suggestions

    I'm not happy with how OT is planned at the moment. I would like to contribute with some of the actual work that's being done around the place, but the information on what is needed is only distributed via the backchannels between a cabal of a few trusted builders, editors and mods. This is what...
  9. Thamus_Knoward

    Completed Project Application - House Rousemont

    Small progress report from my side. The forest is almost done! Still to do: - [X] Transition from Pine forest to cleared meadow north of Bitter Bridge castle - [X] River banks north of Bitter Bridge castle - [X] River shape and flow all the way through Bitterbridge town down to Longtable port...
  10. Thamus_Knoward

    Abandoned Application for House Risley by Pottman

    Hey @Pottman, Since I've been writing scripts for the branch of the mander that borders Risley in the south and east, I wanted to ask for your permission to complete the river banks all the way through Risley, when I'm done with Rousemont proper.
  11. Thamus_Knoward

    Abandoned Smithyton application

    Hey @Cedo, I've been working on the branch of the mander that comes up from the south through Risley, when I'm done with the Rousemont, do I have your permission to handle the banks of the stream all the way to its source?
  12. Thamus_Knoward

    Approved Rhysling

    I'm petitioning to absorb Bitter Bridge, Bridges, BBhamlet5, BBHoldfast3, and Inchsept into the Rousemont lands to give it a makeover. I feel a revamp would be justified because of a) redoing the river, b) to remove what I perceive as awkward c) to what I perceive as fix the palette from the old...
  13. Thamus_Knoward

    Thamus' Texture Treasure Trove

    @Elduwin how's this now? I made the top a lot bushier and brought most of the leaves up to the top 1/3.
  14. Thamus_Knoward

    Witchcraft and Wizardry

    I'm going in undercover. Maybe I get 'inspired'.
  15. Thamus_Knoward

    Witchcraft and Wizardry

    Guys, treat yourselves to a superior Minecraft Experience and donate graciously. Check out these plants!!! Check out these vendor signs!!! The wear and tear on this facade!!! This portal!! So do yourselves a favour and get it here: https://gumroad.com/l/floomap
  16. Thamus_Knoward

    Thamus' Texture Treasure Trove

    As per @Elduwin's request, this is a prototype for Canabis sativa. Could you give me some feedback Eld? Bear in mind that the texture is a rough draft so all I need to know from you right now is if the proportions, size and shape are OK. In general, is it immediately recognizable what it is...
  17. Thamus_Knoward

    Thamus' Texture Treasure Trove

    I threw in some prototype concepts I had for mono and vivid sandstone, lp light brick and arbor cobbles. https://www.dropbox.com/s/n2han6oqfbyq3y9/ThamCraft.zip?dl=0
  18. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    Then I shan't derail this thread any further, those who are interested can follow, comment, and guide my progress here: http://forum.westeroscraft.com/threads/thamus-texture-treasure-trove.1534/post-13560
  19. Thamus_Knoward

    Thamus' Texture Treasure Trove

    Well, I guess this is where you can now follow stuff I'm tinkering on. Here's the first set: - Overhaul of wooden plank. - Overhaul of the brick texture - Stripped log oak fence - and the terrain sets! https://www.dropbox.com/s/n2han6oqfbyq3y9/ThamCraft.zip?dl=0
  20. Thamus_Knoward

    Westeroscraft Texture Pack Megathread

    Sorry to hear that. I guess you didn't give it a chance then? That's pretty much what I'm doing already, but let's make it official. That way I can go nuts on textures if I want to!