The Spring 2023 edition of The Rookery is now out! Take a look to see the latest builds, guides, progress and development updates on the upcoming 1.18.2 switch. You can read it here:
I remade the Limestone from scratch and changed the hues/ internal strata for the Sandstone, in the process I also made a suggestion to the Stormlands Sandstone.
Reach Limestone:
Current:
Overhaul:
Westerlands Limestone:
Current:
Overhaul:
River Boulders:
Current:
Overhaul:
Dorne/Arbor...
Just to reiterate, this is what I'm planning to do to address the freedback:
- Add vertical overlay CTM for limestone similar to the dark streaks you see in the photograph
- Add one alt color and pattern (with increased contrast/depth) variant for each principal set which you can sprinkle in...
I'm pretty sure that I can easily adapt the four principal rock textures I've created to match these. But if we go ahead and reinvent the way we do the terrainsets, and thus geology on our map, we will need a solid guide, maybe some smart scripts, and probably a team of editors to implement the...
There is always the question of control the builders want, should, or need to have. I'm almost throwing my suggestions overboard again after I added an improved 16x16 pattern to the westerlands set:
Don't know the best way forward.
...
North:
Limestone - Karst-type:
Westerlands:
Reach:
River:
and Sandstone:
Arbor/Dorne:
RedMountains:
Stormlands:
The feedback I gathered is this:
- On large faces some of these are too monotone (particularly the limestone).
- Some textures lack depth/ contrast (again the...
In geology and related fields, a stratum (plural: strata) is a layer of sedimentary rock or soil, or igneous rock that was formed at the Earth's surface,[1] with internally consistent characteristics that distinguish it from other layers.
From the same article:
They may extend over hundreds of...
Hey Iron, thanks for applying, and thanks for making it a noble cause (opening it up for probies primarily!)
Heed @Luk_emAn's words on this: "as long as you are ready to be patient with them and give constructive feedback."
I like your plans and models so far, with the exception of:
- The...
I think the dry bushes in your forest undergrowth mix are standing out too much in this darker-than-plains biome shade. Maybe try the dead bracken instead?
I would like to request a video where you narrate Bran's last steps after inhaling helium while sitting in a minecart rollercoaster that traces his last steps. The video could be called Bran's Big Day Out and we play either Flight of the Bumblebee underneath or the Benny Hill theme.
Edit...
I don't think we can modify the behavior of the scatter brush, but if you work in mountainous terrain, I see two options:
1. Use the first workaround from this post
2. Take a look at the river bank scripts I posted here, they contain the logic to place schematics on a large area simply by...
For those at a loss at how to deal with this in the short term. There are two workarounds both with caveats:
1. Only the Mixed Schematic Sets containing trees that I redefined are 'broken', but the individual Schem Sets still work fine. MixedForests contains schematics from the sets of...
In case people are experiencing issue with the schematic brush at the moment. There are two possible reasons:
1. For the forest scripts I defined a way to standardize schematic generation through a script (posted on the forum here). This causes clashes in mixed sets where schems defined with...
I may not correctly remember the issue at hand, but there are apparently 4 sets of metadata that the leaf block uses. When you have two or possibly more leaf blocks on top of each other, the top one will get the final set while the bock below will be the middle set. I need help to investigate...
Looking back at the forests and river banks I made in this project, this is an adequate representation of my mood during the process from conception to (near) completion.
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