The Spring 2023 edition of The Rookery is now out! Take a look to see the latest builds, guides, progress and development updates on the upcoming 1.18.2 switch. You can read it here:
Looks better! You don't need to fix each house after feedback is given, though I'm glad you did. Just keep it in mind for future houses.
For White Harbor, within the walls is preferred. Other than that, feel free to pick any sub-style as long as it's reasonably middle-class.
Hey endymion,
Great job on this application! Your house looks really cool and I can tell you've put a lot of effort into studying our building style. I'm going to jump right into some more nitpicky feedback:
- Avoid using trapdoor blocks for furnishing (like you do on the flower pot outside)...
Just to clarify since my name was mentioned here, I told @jmcmarq that he should update Ball given that a bit of it was wiped during the Mander terraform. I don't think this qualifies as a full redo by the conditions of the rule, but he should still give the houses and castle a facelift to match...
One more week! I wanted to have Mike push the stuff on test, but given the amount of changes I still have to do it's probably best to just make a stable version as soon as I return.
Anyways, could you send me the stuff for the walls & how to do the same changes for the WB walls? I think the...
Huh, interesting. And here I thought I was making an astute observation lol
Now that I've re-read the canon quotes, I do agree fully with Howy's & your interpretation:
I've never seen an actual maze/labyrinth described as "labyrinthine interiors", I instead interpret that as actual functional...
The difference between a "labyrinth" and a "maze" is that a labyrinth tends to consist of one intricate and winding path, but with no dead ends, whereas the maze consists of a number of paths, many of them ending in dead ends. (Pictured). Labyrinths in real life were often intended for spiritual...
Don't see why not tbh, originally I didn't do it because of the issue with walls, but if we're fixing that it should look nice on rooves and wouldn't mess up anything too much.
Speaking of which, @Thamus_Knoward do you think your wall fix is ready to be implemented once I get back?
Do we need to be that pedantic about it? From what I remember those textures were pretty hard for you to make since they involve complicated animations, and from what I tested in-game the same textures seem to work fine for fountains (also people can just use the two low-flow variants out of the...
Hmm, perhaps, but I'd rather ensure that we can easily replace it down the line. I'm also afraid that having the block act differently would affect the ways people use it, or on the other hand, prevent us from using it the ways we did before, like creating rapids for instance.
Not atm, since there's no block model for "water-like sand layers" (at least using the JSON)
We've actually been using those already for ages; if you use a metadata (1-7) of water it makes it act like a sand layer. The only problem is it's unstable and breaks if you put a block next to it.
Yeah we will, Stoop's post was made after I left for vacation but I'll add it once I get back.
No point really, best to allow complete control over blocks. Actually fuck it, since you mentioned that I'm going to add wet sand layers as well (with the same texture as the wet sand block, not the...
Ahh right @Thamus_Knoward @mdmeaux , I totally forgot you made two seperate versions and just put all the tiles in random CTM.
Do you think we need both the dry and the wet versions? Or did we already decide on one of them? Can't quite remember.
Hey everyone,
New blocks are on the 1.11.2 test client! Please give them a look and let me know if you have any feedback!
Will post a full changelog when I'm back on my laptop.
So you mean modifying roof stair/slab blocks, with the assumption that they're not used for anything other than roof tiles? Interesting idea, might lead to unaesthetic clashes in consistency with roof blocks which we can't remodel (wood for example), but could be interesting to try...
I never thought that making ladders slightly 3D would be such an aesthetic improvement...
And I don't think minor block changes like this should affect anything, even if ladders were used for other purposes.
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