I modified the SEUS Renewed shader for Westerosblocks, and came up with these screenshots, among many others, but the forum is limited. (link: imgur) Note that if you want to use these screenshots, the license for SEUS Renewed demands that credit is give to its original author, SonicEther.
The main fix was getting the right block ids for windows and other transparent objects.
There is still the issue of transparent arrow slits and cheese blocks and such, but this is a problem on Westerosblock's end. (Do not mix transparent and non-transparent blocks in the same block id! I believe the property is "isAlpha" or something - it is hard to figure this out on the shader side.)
The main fix was getting the right block ids for windows and other transparent objects.
There is still the issue of transparent arrow slits and cheese blocks and such, but this is a problem on Westerosblock's end. (Do not mix transparent and non-transparent blocks in the same block id! I believe the property is "isAlpha" or something - it is hard to figure this out on the shader side.)
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