I apolHi Homie,
Thanks for the amazing amount of work you've put into this! Especially getting all the houses down and looking into the additional features, including remnants of the previous siege, casualties, and the scale of the camp.
My only couple of pieces of feedback are as follows:
1. I think the map you're using is much wider than the set area for the camp. The scale you've drawn takes up about half the Riverrun mega area and covers the settlements of Dedstow, Longdale, and Harvel, as well as the White wood.. which is way too big. There may be members of Robb's host holding Dedstow and a garrison at Longdale, besides a primary garrison at Harvel, but it seems a bit extensive at the moment. Please see the map below and note the area designated for Robb's Camp, including the narrow areas on the two banks across from the castle. It might be worth reviewing the placement of each house's men.
As mentioned above, there will be garrisons stationed at the three settlements immediately south of the castle, but not to the current plans' extent.
View attachment 19144
2. Only a small thing, but I'd love to see some more diagonal tent tests - I've made a few outside the castle walls, which would be good to incorporate. I'm keen that the camp feels very organic and doesn't conform to a complete grid. Any carts, siege equipment, siege lines, and other amenities would also be good to see tested.
Once you've reviewed the map, I'll be happy to approve this.
Great work!
Yeah ric if you look at the tests you can see most of the tents are just white wool with a few furs iirc. The only ones that are house themed are the tents belonging to specific people like captains, knights, lords etc. Also Riverrun does not have infinite bedrooms lol, there's more or less 60 nobles in Robb's army, and I doubt Riverrun can find bedrooms for more than a few.Concerning the size, I think this is one of the (many) times we have to sacrifice the size and extension of a build to take into account the scale of our map. Even if we were to redo the entire map in a bigger scale, some stuff would inevitably have to be left for imagination and I think the warcamps (all of them) will have to fall into that. You did a quite nice research into the numbers of each house, but I would suggest you to not attach yourself so much to them and try more to represent the escale of each houses' forces rather than an absolute number.
I would like to further recommend that you also not worry too much into showing which area belongs to which house. Most common tents shoulnd differ too much from each other regardless of affiliation. Having some color variety would be nice but I would just suggest to be mindfull of that and remember that even with the (sometimes) conflicting loyaties, it's still a single army, even with it's accentuated subdivisions. Remember too that the lords themselves, the greater nobles, are certainly enjoying the dry and heated hall of the castle nearby rather than staying in the mud and cold with the lowborns.
Also I think a nice thing to do would be to add makeshift or swiftly made defenses arond the borders of the camp. Nothing too fancy or complex, some palisade walls and simple gates would be nice already, as well as some not-so-tall watchtowers and not-so-deep trenches. The Nilfgaardian camp in The Witcher 3 could be a good example (although a bit "too much" for Robb's camp, perhaps).
Two final suggestions: adding camp followers in the peripheral areas of the camp would be a nice detail, nodding to canon - maybe you can even fit a reference to Talisa Stark from the show, if you think of a way to make it fit. The other suggestion is, when making the details of the camp try to show a sense of a lot going on. Soldiers wouldn't just be left standing still, there would be work found for them: raising palisades, cleaning stuff, fixing stuff, preparing stuff, training, carpentry, watching, etc.
I would still make a case for some light defenses along the bridges and roads. Would look cool and, regardless of scouts, a camp would have them for sure. Takes time to set them up and, again, it's work to do for the mass of men you have to take care of.As for the defenses, sure but the camp goes right to the rivers and the only defenses that would be necessary would be the roads. Tywin has essentially pulled every single soldier he could find out of the westerlands (to the point that when a guy tries to raise an army in LP to deal with the invading Northmen, the best they can do is teenagers and the elderly). and Robb would probably have scouts out already looking to see what the situation is in the rest of the Riverlands, and he absolutely has scouts watching the parts of the gold road that go through the riverlands. The camp is physically in no danger at all unless tywin takes his entire army back through pinkmaiden and attacks from the south.
Hg’s warcamp is split into 2-3 campsI apolView attachment 19145ogise for the size, I was just going off the map you showed me lol. and yeah, I was planning on just stealing your angled ones lol.
the only thing that concerns me is this isnt going to be big enough. consider hgtourney's size and the fact that's only made to represent a few hundred people.
It's possible by now he's already at the Ruby Ford or the crossroads, but itd be better for him to be at the twins yeahI thought we had previously agreed that Roose was at The Twins with the Bridge Florents?