Builders: DylanLovesYouJP
Location: X: -1247, Y: 40, Z: 11460 (Southeast of Stoney Sept)
Inspiration
Feudal society relies heavily on horses, they’re used for the transportation of goods between the countryside and towns, for ploughing fields, for carrying knights and lords in battle; they need to come from somewhere. I propose to use a swathe of unoccupied land to the southwest of Stoney Sept to set up a horse breeder. The complex will be loosely based on the three horse traders in Kingdom Come: Deliverance.
Plans
The complex will be home to a large stable, grain barn, smith and living quarters for the grooms with much of the surrounding land being taken up by pastures for the horses.
Key:
1. Groom's Residence
2. Small Forge
3. Stables and Granary
4. Pasture
Tests
The build style will be in keeping with the already established rural style of the areas beyond the walls of Stoney Sept.
The test can also be viewed in-game on my plot: /warp dylan.
Thanks for reading!
Location: X: -1247, Y: 40, Z: 11460 (Southeast of Stoney Sept)
Inspiration
Feudal society relies heavily on horses, they’re used for the transportation of goods between the countryside and towns, for ploughing fields, for carrying knights and lords in battle; they need to come from somewhere. I propose to use a swathe of unoccupied land to the southwest of Stoney Sept to set up a horse breeder. The complex will be loosely based on the three horse traders in Kingdom Come: Deliverance.
Plans
The complex will be home to a large stable, grain barn, smith and living quarters for the grooms with much of the surrounding land being taken up by pastures for the horses.
Key:
1. Groom's Residence
2. Small Forge
3. Stables and Granary
4. Pasture
Tests
The build style will be in keeping with the already established rural style of the areas beyond the walls of Stoney Sept.
The test can also be viewed in-game on my plot: /warp dylan.
Thanks for reading!