Harrenhal Redo Discussion Megathreat

FD001__

Playwright
We have compiled a doc of some interesting images and artworks that serve as inspiration for the Harrenhal we are envisioning!
Seeing as people want to have hanging flesh/skin blocks for the Dreadfort, would it be worth creating hung men/criminals? as in bodies hanging that are rotten/decomposed? Might be a cool addition - since the Lannisters would be brutal in their occupation.
 

AerioOndos

Donkey Lord
I'm not sure. having something graphically confronting concealed in crypts is one thing. Having easily accessible corpses in the texture pack is completely separate. imo tarred heads and skeletons might be as far as we should go.
 
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Homiesucc

Poet
Pronouns
she/her
We have compiled a doc of some interesting images and artworks that serve as inspiration for the Harrenhal we are envisioning!
I don't mean to be rude or anything but none of these seem particularly fitting. I don't think that there's any real life inspiration that would fit the huge scale of Harrenhal either. All of these images focus on thin walls but we're creating a wall thicker than most paved roads in kl. Not only that but I feel like simply scaling up these images isn't the right way to go, neither from a fantasy standpoint nor a realistic standpoint. To get to the right scale you'd need something like Leyndell, (Ironically which George also created and also gets attacked by dragons) or the significantly smaller Stormveil Castle. These walls contain detailed arches and tunnels, which can't be demonstrated in real life.
 

RavishMeRed

Printmaker
Pronouns
he/him
I don't mean to be rude or anything but none of these seem particularly fitting. I don't think that there's any real life inspiration that would fit the huge scale of Harrenhal either. All of these images focus on thin walls but we're creating a wall thicker than most paved roads in kl. Not only that but I feel like simply scaling up these images isn't the right way to go, neither from a fantasy standpoint nor a realistic standpoint. To get to the right scale you'd need something like Leyndell, (Ironically which George also created and also gets attacked by dragons) or the significantly smaller Stormveil Castle. These walls contain detailed arches and tunnels, which can't be demonstrated in real life.
Something important to focus on for Harrenhal is not only its scale and size but also its style. I believe the inspiration folder focuses more on style and architectural designs rather than scale. There's absolutely nothing in real life that even reaches the scale and monstrous size of Harrenhal. I personally love the scale of Stormveil and Leyndell. They're perfect examples of stupidly large Souls-game castles. However the style does not work in my opinion, architecture from these games is all relatively gothic and too ornate.
 
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FD001__

Playwright
Something important to focus on for Harrenhal is not only its scale and size but also its style. I believe the inspiration folder focuses more on style and architectural designs rather than scale. There's absolutely nothing in real life that even reaches the scale and monstrous size of Harrenhal. I personally love the scale of Stormveil and Leyndell. They're perfect examples of stupidly large Souls-game castles. However the style does not work in my opinion, architecture from these games is all relatively gothic and too ornate.
If we're avoiding Gothic features, then Harrenhal would have to have massive stone vaults to support its structures, and probably apply the same principles like the Hightower - stacking smaller and smaller 'blocks' atop each other in a stepped fashion.

Big barrel vaults too, similar to what you'd see at the Basilica of Maxentius in Rome.

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This is from St Peter's at Angouleme in France, which gives you an idea - these are plain in appearance, and very large in scale. Ofc Harrenhal is incredibly large - so we'd be looking at much larger structures.

It could be an idea to have earthworks that were filled in against the walls, to act in tandem with the foundations as the foundations alone (probably stupidly deep) wouldn't be enough. Not sure if it fits with canon, but this would make Harrenhal feel really alien to its landscape as it was inserted in brutally by a foreign conqueror with so much cruelty that even the ground around the cursed castle was broken up and reworked.
 

Homiesucc

Poet
Pronouns
she/her
Something important to focus on for Harrenhal is not only its scale and size but also its style. I believe the inspiration folder focuses more on style and architectural designs rather than scale. There's absolutely nothing in real life that even reaches the scale and monstrous size of Harrenhal. I personally love the scale of Stormveil and Leyndell. They're perfect examples of stupidly large Souls-game castles. However the style does not work in my opinion, architecture from these games is all relatively gothic and too ornate.
I totally agree, the architecture of the lands between is immensely ornate. My point was rather the style and architecture isn't as good if the scale isnt correct.
 
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Scubooty

Bookbinder
Something important to focus on for Harrenhal is not only its scale and size but also its style. I believe the inspiration folder focuses more on style and architectural designs rather than scale. There's absolutely nothing in real life that even reaches the scale and monstrous size of Harrenhal. I personally love the scale of Stormveil and Leyndell. They're perfect examples of stupidly large Souls-game castles. However the style does not work in my opinion, architecture from these games is all relatively gothic and too
What Rav said sums up my response as well. Additionally, some gothic is okay but only in moderation which is something the server employs already with some of the more high fantasy and dramatic structures. The document is simply to inspire, we are still in the testing phase for the castle so nothing is exactly definite yet. Everyone is welcome to experiment with other ideas they find on their own or adapt some of the real-world examples to a larger scale.