Seeing as people want to have hanging flesh/skin blocks for the Dreadfort, would it be worth creating hung men/criminals? as in bodies hanging that are rotten/decomposed? Might be a cool addition - since the Lannisters would be brutal in their occupation.We have compiled a doc of some interesting images and artworks that serve as inspiration for the Harrenhal we are envisioning!
Harrenhal Inspo / Concept Archive
A Note on Gothic: A point of debate already in action and one we foresee continuing throughout the server build is the idea of a gothic Harrenhal. It is a conscious decision we have made that Harrenhal will not be architecturally gothic, that is to say it will not for the most part feature those ...docs.google.com
I don't mean to be rude or anything but none of these seem particularly fitting. I don't think that there's any real life inspiration that would fit the huge scale of Harrenhal either. All of these images focus on thin walls but we're creating a wall thicker than most paved roads in kl. Not only that but I feel like simply scaling up these images isn't the right way to go, neither from a fantasy standpoint nor a realistic standpoint. To get to the right scale you'd need something like Leyndell, (Ironically which George also created and also gets attacked by dragons) or the significantly smaller Stormveil Castle. These walls contain detailed arches and tunnels, which can't be demonstrated in real life.We have compiled a doc of some interesting images and artworks that serve as inspiration for the Harrenhal we are envisioning!
Harrenhal Inspo / Concept Archive
A Note on Gothic: A point of debate already in action and one we foresee continuing throughout the server build is the idea of a gothic Harrenhal. It is a conscious decision we have made that Harrenhal will not be architecturally gothic, that is to say it will not for the most part feature those ...docs.google.com
Something important to focus on for Harrenhal is not only its scale and size but also its style. I believe the inspiration folder focuses more on style and architectural designs rather than scale. There's absolutely nothing in real life that even reaches the scale and monstrous size of Harrenhal. I personally love the scale of Stormveil and Leyndell. They're perfect examples of stupidly large Souls-game castles. However the style does not work in my opinion, architecture from these games is all relatively gothic and too ornate.I don't mean to be rude or anything but none of these seem particularly fitting. I don't think that there's any real life inspiration that would fit the huge scale of Harrenhal either. All of these images focus on thin walls but we're creating a wall thicker than most paved roads in kl. Not only that but I feel like simply scaling up these images isn't the right way to go, neither from a fantasy standpoint nor a realistic standpoint. To get to the right scale you'd need something like Leyndell, (Ironically which George also created and also gets attacked by dragons) or the significantly smaller Stormveil Castle. These walls contain detailed arches and tunnels, which can't be demonstrated in real life.
If we're avoiding Gothic features, then Harrenhal would have to have massive stone vaults to support its structures, and probably apply the same principles like the Hightower - stacking smaller and smaller 'blocks' atop each other in a stepped fashion.Something important to focus on for Harrenhal is not only its scale and size but also its style. I believe the inspiration folder focuses more on style and architectural designs rather than scale. There's absolutely nothing in real life that even reaches the scale and monstrous size of Harrenhal. I personally love the scale of Stormveil and Leyndell. They're perfect examples of stupidly large Souls-game castles. However the style does not work in my opinion, architecture from these games is all relatively gothic and too ornate.
I totally agree, the architecture of the lands between is immensely ornate. My point was rather the style and architecture isn't as good if the scale isnt correct.Something important to focus on for Harrenhal is not only its scale and size but also its style. I believe the inspiration folder focuses more on style and architectural designs rather than scale. There's absolutely nothing in real life that even reaches the scale and monstrous size of Harrenhal. I personally love the scale of Stormveil and Leyndell. They're perfect examples of stupidly large Souls-game castles. However the style does not work in my opinion, architecture from these games is all relatively gothic and too ornate.
What Rav said sums up my response as well. Additionally, some gothic is okay but only in moderation which is something the server employs already with some of the more high fantasy and dramatic structures. The document is simply to inspire, we are still in the testing phase for the castle so nothing is exactly definite yet. Everyone is welcome to experiment with other ideas they find on their own or adapt some of the real-world examples to a larger scale.Something important to focus on for Harrenhal is not only its scale and size but also its style. I believe the inspiration folder focuses more on style and architectural designs rather than scale. There's absolutely nothing in real life that even reaches the scale and monstrous size of Harrenhal. I personally love the scale of Stormveil and Leyndell. They're perfect examples of stupidly large Souls-game castles. However the style does not work in my opinion, architecture from these games is all relatively gothic and too
Lord Harroways Town doesn't have a stone wall afaik? It's also inland, which isn't as good for trade as the other towns you mentioned which sit by rivers (LWT by the Trident, Maidenpool at the Bay of Crabs, Fairmarket by Red Fork).Making a petition that harrentown should have stone walls rather than wooden walls.
my reasoning being as follows:
1. Roughly the same surface area (~40,000 blocks) as fairmarket (~40,000 blocks) and maidenpool (~50,000 blocks)
2. Located near to Lord Harroway's Town, Fairmarket and Maidenpool, so would probably get enough trade to both fund and necessitate larger walls
3. Was for a short time the fourth largest city in Westeros, housing the first Great Council in Westerosi history.
The trade doesnt particularly matter, just that I think its clear they would've had the needs and funds for a stone wallLord Harroways Town doesn't have a stone wall afaik? It's also inland, which isn't as good for trade as the other towns you mentioned which sit by rivers (LWT by the Trident, Maidenpool at the Bay of Crabs, Fairmarket by Red Fork).
I mean, this is likely because of all the temporary accommodation that was set up around the town. I wouldn't expect that to still be there.3. Was for a short time the fourth largest city in Westeros, housing the first Great Council in Westerosi history.