Request: Improving Plaster Palettes
Request Type: General Addition
Try to describe all workarounds and associated issues that make it necessary to add this block in your eyes.
Building all-plaster houses (I'd also include the various "light stone" blocks in this) is very difficult with our current resource pack; such houses usually end up being very plain and featureless. This hasn't really been much of an issue for us because we haven't recently tackled any towns/cities where all-plaster houses make sense (White Harbor uses whitewash, but that works well enough with the white brick palette). However, Ryamsport is now WIP and suffers a bit from the lack of options (though people were able to find some nice workarounds), and Gulltown and Lannisport are both looming in the future and will likely be plaster-heavy in some areas. I think it's time to revisit this issue.
In the past, we used CTM keystone variants to help make plaster facades interesting, but my sense is that this is now considered outdated. The CTM is way too finicky and difficult to make work.
I can think of a few options at the moment:
1. Add slab, stair, wall, window(?) variants for each of the main plaster types.
2. Add random CTM to existing plaster and light stone blocks with subtle imperfections or discolorations, possibly revamping the texture as well.
3. Add new blocks to complement each of the main plaster types (e.g., a cracked plaster block and/or a slightly similar color for creating gradients).
My thoughts are that we would either want to do (2) or (3) but not both, but (1) is compatible with both. The main advantage of (2) is that it avoids the block explosion from adding 1/2 new blocks per each plaster, which might then need the variants as well. The advantage of (3) is that it allows people more control than a random CTM would.
What implications would this have with regards to possibly outdating projects? I think the impacts would be fairly limited due to the fact that plaster isn't used as a predominant style element in any project except for Ryamsport, and Lannisport is old and slated for eventual redo. But I can forsee a couple possible things:
* Some projects use plaster for interior walls (e.g. Highgarden), and use stairs/slabs of some other block for doorways. If we add the variants in option (1), we'd probably have to update some of these interiors. I don't expect this will be too difficult, but we'd need a group effort to find projects that use plaster in this way and to update them.
* Making plaster palettes more feasible may result in experimentation in adding plaster to projects outside of the towns/cities where plaster is currently designated. I think we'd just need to discuss upfront where it makes sense for different types of plaster blocks to be used as a major stylistic element, in the same way that we did with the timber frame blocks.
* Any new CTM plaster blocks (e.g. cracked plaster) we add could end up being used in stone brick gradients, which may not be a huge issue, or it may contribute to changing the way people do gradients and result in inconsistencies between builds before & after the update. This would be less of a problem if we go with option (2), since it would retroactively apply to light stone and plaster blocks already used in gradients.
Anyways, that's all the thoughts I have on this. I'm hoping this thread can be used for community brainstorming and discussion.
Request Type: General Addition
Try to describe all workarounds and associated issues that make it necessary to add this block in your eyes.
Building all-plaster houses (I'd also include the various "light stone" blocks in this) is very difficult with our current resource pack; such houses usually end up being very plain and featureless. This hasn't really been much of an issue for us because we haven't recently tackled any towns/cities where all-plaster houses make sense (White Harbor uses whitewash, but that works well enough with the white brick palette). However, Ryamsport is now WIP and suffers a bit from the lack of options (though people were able to find some nice workarounds), and Gulltown and Lannisport are both looming in the future and will likely be plaster-heavy in some areas. I think it's time to revisit this issue.
In the past, we used CTM keystone variants to help make plaster facades interesting, but my sense is that this is now considered outdated. The CTM is way too finicky and difficult to make work.
I can think of a few options at the moment:
1. Add slab, stair, wall, window(?) variants for each of the main plaster types.
2. Add random CTM to existing plaster and light stone blocks with subtle imperfections or discolorations, possibly revamping the texture as well.
3. Add new blocks to complement each of the main plaster types (e.g., a cracked plaster block and/or a slightly similar color for creating gradients).
My thoughts are that we would either want to do (2) or (3) but not both, but (1) is compatible with both. The main advantage of (2) is that it avoids the block explosion from adding 1/2 new blocks per each plaster, which might then need the variants as well. The advantage of (3) is that it allows people more control than a random CTM would.
What implications would this have with regards to possibly outdating projects? I think the impacts would be fairly limited due to the fact that plaster isn't used as a predominant style element in any project except for Ryamsport, and Lannisport is old and slated for eventual redo. But I can forsee a couple possible things:
* Some projects use plaster for interior walls (e.g. Highgarden), and use stairs/slabs of some other block for doorways. If we add the variants in option (1), we'd probably have to update some of these interiors. I don't expect this will be too difficult, but we'd need a group effort to find projects that use plaster in this way and to update them.
* Making plaster palettes more feasible may result in experimentation in adding plaster to projects outside of the towns/cities where plaster is currently designated. I think we'd just need to discuss upfront where it makes sense for different types of plaster blocks to be used as a major stylistic element, in the same way that we did with the timber frame blocks.
* Any new CTM plaster blocks (e.g. cracked plaster) we add could end up being used in stone brick gradients, which may not be a huge issue, or it may contribute to changing the way people do gradients and result in inconsistencies between builds before & after the update. This would be less of a problem if we go with option (2), since it would retroactively apply to light stone and plaster blocks already used in gradients.
Anyways, that's all the thoughts I have on this. I'm hoping this thread can be used for community brainstorming and discussion.