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  1. mikeprimm

    1.12.2 Bug Report Thread

    Patches deployed to PROD: Custom fences switched to 'wood' material (standard fence linking is only from like to like material in 1.12.2+ - so rock doesn't link to wood - fence_block_0 was wood, all others were rock - switched all others to be wood so that they link with each other and to...
  2. mikeprimm

    Schematic Brush is dead! Long live Schematic Brush!

    This is kind of funny, as I really wrote this for you guys, and for our Forge based server, and kind of made it available to other folks just because I thought it might be of interest.
  3. mikeprimm

    I got macos too, and the launcher, just wouldn't get me in

    Get copy of ~/Library/Application Support/WesterosCraft/instances/WesterosCraft-1.11.2/logs/latest.log
  4. mikeprimm

    Server Improvements and v1.12.2 Support

    @Nuggets I'm glad to hear! I haven't specifically measured performance, but the server itself is running with only 4GB of memory (versus what we'll give it the resources we give the PROD server), so it is encouraging to see! As of last night, the permissions on the 1.12.2 server should match...
  5. mikeprimm

    Server Improvements and v1.12.2 Support

    Hey folks - just wanted to check in and report some of the activity we've got going on right now. First, v1.12.2 support has just been refreshed (it's been 'almost ready' for over a year now), and we're working on confirming that it is ready to move over to. It's looking good, and all things...
  6. mikeprimm

    WesterosCraft team for Folding@Home

    Also, you do get a kind of cool viewer to show the molecules currently being modeled while your system is working on a job - and, for Windows, there is also a screen saver version of the viewer :)
  7. mikeprimm

    WesterosCraft team for Folding@Home

    Hey folks - I know a lot of people, like myself, are sheltering in place these days, and wishing they could do more to help the situation. I do hope everyone is keeping safe, and is doing as well as can be expected, under the circumstances! Along those lines, I wanted to point folks to a...
  8. mikeprimm

    Start of port to v1.12.2

    Good to hear, @Dan_Prime - I've only just started looking at Forge 1.13.2, for the sake of Dynmap. Once I've got that done (needed for the broader Dynmap community, since I've already got it for Spigot 1.13.2 and the Forge guys get jealous ;) ), I'm going to start sizing the effort for 1.13.2 -...
  9. mikeprimm

    Server Updates

    Server and client update for Prod: 1) New WesterosBlocks with additional and fixed blocks (Ask @Emotione11 for details!) 2) Updated Dynmap
  10. mikeprimm

    Start of port to v1.12.2

    OK - so, 1.12.2 test client and server are all up to date and ready for final testing! Please give it a look, so that we can prep for deploying it to production 'soon' :)
  11. mikeprimm

    Start of port to v1.12.2

    Cool - pleasant surprise :) I definitely know you don't want to 'poke the bear' over on Forge: didn't know whether they're so tied up in trying to move 1.13.x forward that they were gonna be slow on looking at non-1.13 work!
  12. mikeprimm

    Start of port to v1.12.2

    Really don't want to get into building a custom Forge for any reason.... if they don't accept the fix quickly, we can work around it without corrupting our ongoing ability to have a Forge supported by other modders (none of who will give us the time of day if we aren't working with an official...
  13. mikeprimm

    Start of port to v1.12.2

    OK - nice! Just to be clear: with 1.4.1, we should be good for updating to the newer forge, yes? I'll give it a spin - thanks for the quick response! Edit: Confirmed working - I've updated distribution.json, so we're all in sync with the current recommended Forge (2768).
  14. mikeprimm

    Start of port to v1.12.2

    I'm getting the impression that the requirement to match the Maven-Artifact field, at least for 1.12.2, isn't a concern - almost everything I've looked at (Optifine, BetterFoliage, JourneyMap, worldeditcuife) don't have it in their manifest. I'm pretty sure that field is only added if you go...
  15. mikeprimm

    Start of port to v1.12.2

    @Dan_Prime Nice job on running down the issue - I saw the commit activity around that issue, which was why I tried the latest build (2796) AND the build before the change Lex made in September (2759), but without good results. I'll check the maven identifiers for the couple of new components...
  16. mikeprimm

    Start of port to v1.12.2

    OK - completed big round of mod refreshes for the 1.12.2 server and client: On client: Updated to Forge 2768 (on legacy launcher): still on Forge 2651 on new launcher due to problem (looks like Forge builds from the last few months aren't working with the --modListFile parameter the new...
  17. mikeprimm

    Start of port to v1.12.2

    OK - added SEUS-Reloaded to 1.12.2 client. As with the prior SEUS, SEUS-Reloaded works on Windows but has issues on Mac. I've found instructions for patching it for SEUS - the headache is that the license for SEUS specifically precludes redistribution of any modifications to SEUS, so I'm not...
  18. mikeprimm

    Start of port to v1.12.2

    OK - v1.3.0 launcher is confirmed good for the issue I was seeing on Macs with the 1.12.2 client. I'm going to review over the 1.12.2 content, as far as 3rd party mods, in the next day or so, and bring the client and test server up to a current proposed release candidate. I'll post here when...
  19. mikeprimm

    Start of port to v1.12.2

    Yep - done
  20. mikeprimm

    Start of port to v1.12.2

    Still no luck with 1.12.2 launching on new launcher (I pulled down your updates this morning). Not seeing much detail on the particulars in the console - it's tripping on the versionData being null after 'validateEverything' returns with a result of 'Error during validation: Cannot read...