Search results

  1. Cl0udkid

    Completed Probation: JarlCloud

    Build 5: Smith at SDHAM1 /warp sdham1 coords: X: 8362 Z: 12083
  2. Cl0udkid

    Completed Probation: JarlCloud

    Build4: Weaver at Hornvale /warp hornvale coords: X: -4319 Z: 11293
  3. Cl0udkid

    Completed Probation: JarlCloud

    Hey Majic, nice to see you!! It's been years indeed, hope you're doing fine!
  4. Cl0udkid

    Completed Probation: JarlCloud

    Ah, I hate when the rafters end up horizontally towards the stairs as it makes everything odd imo and I try my best to make it look nice. As for the oven, tried to make it so the coal blocks and the ash is not visible, but I will fix this too. I've been using the "chains" for years on many...
  5. Cl0udkid

    Completed Probation: JarlCloud

    Build 3: Farmer in Romsey /warp hornvale coords: X: 3058 Z: 14858
  6. Cl0udkid

    Completed Probation: JarlCloud

    Thanks for the tips Spike, I will check everything in game soon :).
  7. Cl0udkid

    Completed Probation: JarlCloud

    Build 2: Laborer in Hornvale /warp hornvale coords: X: -4356 Z: 11194
  8. Cl0udkid

    Greetings, I am back and I have some questions!

    Well sadly last night my GPU got fried, so I have no idea when I will be able to get my PC fixed, as soon as I do I will hop in game! Bad luck...
  9. Cl0udkid

    Completed Probation: JarlCloud

    Hello! Thank you for the welcome. Hope I catch up and my skills are still there! Sorry for the coordinates! :D I am glad you like the build, your suggestions are on point, I will get straight to fixing them as soon as I can (I will be away for the weekend). Thank you!
  10. Cl0udkid

    Completed Probation: JarlCloud

    Build 1: Farmer in Willum /warp willum coords: X: 1404 Y: 70
  11. Cl0udkid

    Completed Probation: JarlCloud

    This is my probation thread! Glad to be back in action! :)
  12. Cl0udkid

    Greetings, I am back and I have some questions!

    Perfect, thank you for the help Iwan, see you all in game!
  13. Cl0udkid

    Greetings, I am back and I have some questions!

    Greetings everyone, good to see you, both old players and new. I used to play a lot on the server until 2-3 years ago, I have however lost access to my old account with all the migration stuff, I've got a new one at the moment. I suppose that I have also lost my builder rank due to the absence...
  14. Cl0udkid

    Completed House Mertyns of Mistwood

    Thank you Loras! Glad you like it! We will try our best! EDIT: We are done, we will be waiting for your opinions on it.
  15. Cl0udkid

    Completed House Mertyns of Mistwood

    Hey Andy, thank you for the feedback. You are right, the stone walls were too much for such a hamlet in the middle of the forest while every house is wooden. We decided to go for the hedge/wattle mixture, felt like hedge or wattle alone was too simple while a mixture looks way better. We...
  16. Cl0udkid

    Completed House Mertyns of Mistwood

    Hi. Me and Jedi tested for /mistham1 Hunting Hamlet today and we would like to apply for it. We built a full scale plotting test at /warp cloudkid (top level) where you can check it out. There is a furrier taking care of fur/hide from hunted animals, a butcher that takes care of the meat...
  17. Cl0udkid

    Completed Project Application : Glenmore

    No worries, we might pick it up again later if nobody will do it till then! :D
  18. Cl0udkid

    Completed Project Application : Glenmore

    Sadly me and Jedi decided to withdraw this application due to uni semester exams, we thought it would be less time demanding, this thread can be locked and achieved.
  19. Cl0udkid

    Completed Project Application : Glenmore

    Thank you Emote, we will plan everything with Jedi, we will also think about the whisky distillery and we will be updating the document as soon as we will be testing more, till then we appreciate any feedback and more suggestions, thank you everyone for the ideas and thank you once again Emote...
  20. Cl0udkid

    Completed Project Application : Glenmore

    Alright Emote thanks for the feedback. We thought it would be something positive if we stayed closer to the outdated North styles since we didn't out a out of place looking project but seems we were wrong about that. Let's hope we will see you in game and discuss more about it, in the meanwhile...