The Spring 2023 edition of The Rookery is now out! Take a look to see the latest builds, guides, progress and development updates on the upcoming 1.18.2 switch. You can read it here:
Interior walls are justifiable for the same reason the red plaster was added for Casterly Rock. I think the wealth and style of the Tyrells could justify any extravagance really.
We should work out a plan for the build going forward now that Tsar's stepping back from the server.
If we're happy with Tsar's current plotting at /warp Highgarden I'd be happy to keep building it out if one of the senior mods wants to take on a supervising role, otherwise we could open the...
Update!
Steady progress has been made. Since turning my attention back to Wull I've spent most of the last few weeks terraforming the mountain range; laying down trees, updating the world painter boob mountains and adding in some rivers.
Terraforming
I'm pretty happy with the terra for the...
Yep I’ve been having the same problem with both schem brushes and regular brushes, except I have found that backing up away from where i’m pasting does mitigate the problem.
Strange that it’s still happening to you even when you’re far away. Have you tried extending the /range of the brush to...
Here's a test of a windmill design, was aiming for the traditional Scandinavian style, but not sure how successful I was
Let me know if you have any suggestions for softening the slope of the walls
I'm thinking Rye would make the most sense. It's grown in Scandanavia, and according to my expert sources at the Wikipedia:
"Rye grows well in much poorer soils than those necessary for most cereal grains. Thus, it is an especially valuable crop in regions where the soil has sand or peat. Rye...
I've been thinking about what to do with the area to the south east of the city behind the whaling facilities and thought maybe some grain fields/windmills could work? It doesn't look like we have any windmills currently plotted for the city, and this wouldn't be a bad spot for them.
I'm...
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