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  1. AerioOndos

    Approved Lonely Hills Terra Project

    Other high points which should have patchy snow imo are Highpoint and the Sheepshead hills. Highpoint because it gives the impression of altitude and Sheepshead because it helps develop a salient into the snowier dreadfort lands. Plus, a light dusting under logs, in forest clearings and exposed...
  2. AerioOndos

    Approved Lonely Hills Terra Project

    The last idea is what I'd like as well, except for Brandon's Gift, which should be snowy regardless of altitude. The New Gift can definitely have some patches on its eastern half with summer snow patches Completely agreed on the summer snow. We know that there's a drift of knee deep snow...
  3. AerioOndos

    Approved Lonely Hills Terra Project

    The first mention of snow we get is after the execution of Gared, and we get more on Jon's trip towards the wall. We also know that southerners are still not great with the deeply snowy conditions and chett, while a man of the nights watch, was a steward who always tried to get the cushiest...
  4. AerioOndos

    Block Change Request: The thatch/fur blocks in a grey colour

    I know it's been ages but this is the kind of thing that'd be good for an expansion of textiles (I think I've made a comment somewhere else on this). A raw fleece option would look similar to furs, so having one to two colours of raw wool would have utility as furs. It'd also help bring colour...
  5. AerioOndos

    Approved Rhysling

  6. AerioOndos

    Approved Project Application: House Cobb by InvertedWinger and JJLyric

    looking back through the thread, I saw that a while ago you wanted to redo the castle to be like Ozalj in Croatia. Is this still the case? I personally like the idea if its outer stone embankments are instead earthen embankments like Gaunt castle. As an expansion of what was said earlier, and...
  7. AerioOndos

    Approved Project Application: House Cobb by InvertedWinger and JJLyric

    To jump as some extra detail on Marge's point about terrain, some plants that you could place to help diversify the ground cover are small bushes of hawthorn and little pine saplings. these are colonising plants which will over take fertile grassland if not grazed enough. That's another thing...
  8. AerioOndos

    Approved House Estermont by Jeff

    I'm not a big fan of docks on the smaller island. Maybe one wooden pier but otherwise rowing boats should be dragged up the beaches.
  9. AerioOndos

    Approved Oldcastle/House Locke Application

    Heya, I recommend you work on finishing an area at a time as you do this project, keeping it rolling progressively, rather than turning everything to placeholder blocks at the start. I'm excited to see the Haithabu inspired settlement growing once you're up to it and look forward to this corner...
  10. AerioOndos

    Approved Project Application: Darkdell

    Love it! Approved by me
  11. AerioOndos

    Terra School: Commands

    In the thread Kulmens WE notes there are some good guides on using simplex and Perlin together to create patches of noise.
  12. AerioOndos

    Approved Project Application: House Pyne

    I second Emot's above points and if they're taken into account approve. Goodluck with once again delving into Cracklaw!
  13. AerioOndos

    Massey's Hook sub-region - Discussion Thread

    Generally, bays don't just get called 'the XYZ'. But rivers do. And frequently the Blackwater is used without river attached. Ser Bron of the -, Battle of the - and so on. Plus, its not such a tactical move for Aegon to have been given a stretch of land further away that's potentially not so...
  14. AerioOndos

    Eastwatch Project Thread

    Its called the Bay of Seals, but they're not the only thing in abundance. Between East Watch, Skagos and Storrold's Point is the richest fishing ground in the known world. Its teeming with fish. So there shouldn't just be seal rookeries but also a highly developed industry in regards to food and...
  15. AerioOndos

    Eastwatch Project Thread

    I still like the idea of there being stables for the garron and mule breeding radiating out further from the castle itself, to help make Eastwatch feel a bit more like a compound than the other wall castles. That doesn't mean there wouldn't be stables closer within the castle proper, but this...
  16. AerioOndos

    Approved Oldcastle/House Locke Application

    What might also be worth looking into is the interiors of firehoos/house. There's a v well preserved one in Orkney that might be useful for ints insp. Generally the north requires a few different protocols regarding organisation of interiors like fewer windows, placing windows and door on the...
  17. AerioOndos

    Approved Oldcastle/House Locke Application

    Hi Wursti, This is heading in the right direction but I've got a few points of feedback. -Could you rig us up some tests of the castle or perhaps a holdfast so we can see what palette and aesthetic you're going for? -Also could you give us a run down of what you might do for the forests? I'm...
  18. AerioOndos

    Approved Stepstones Megaproject (Bloodstone, Birdstone, Grey Gallows) by Antony_Justman

    Hiya, I've loved watching these plans develop and unfold, and absolutely can't wait to have this far flung corner of the map brought to life. I approve! Good luck!
  19. AerioOndos

    Approved Immersion Build - A hidden valley with a village, North of Yronwood-by Antony_Justman & Zsomiking

    I have no issues with the project, and haven't came across any little WE errors. So I'm ready to post approve. Brilliant work!