Harrenhal Applications Thread

Ric

Ser
Staff member
Hello everyone!

We decided to make this thread especially for applications for the remaining areas of the castle. Here is a list of everything that is open. Everyone can also test for any parts still not open of the castle - just remember that the reason they aren't open is to make sure that when they are made the context and surroudings of it will be taken into account.

For potential applicants, remember to check the canon information of the builds and to talk with the Harrenhal Team to make sure your test falls within both our plans and GRRM descriptions. Also take into account that while a relatively simple app may be accept for some builds (like the New Sept, for example), others may require more in depth explanation of your plans, specially if the interiors are part of your plans (as would be the case for the Kingspyre, for example). The plot outlines in the castle are, mostly, a reference area that doesn't need to be followed 100%, but I disencourage anyone to go too far off from them.

Finally, I suggest any applicant to consider carefully the addition of dragonfire damage into their tests and to hold on doing gradients before approval. We want to make sure that the fire path of the dragon attacks is consistent throughout the castle.


BUILDS​
CURRENT STATE​
Armory - Barrack's Hall - Smith complex​
OPEN​
CannelsOPEN
Hunter's HallOPEN
Maester's TowerCLOSED
Mews TowerDONE (by Ric)
New Sept
CLOSED​
Stables
OPEN​
Kingspyre (the highest one, to the northwest)OPEN
Wailing Tower (the one besides the hall)OPEN
Tower of Dread (the southernmost one)
OPEN​
 
Last edited:

ContraBlonde

Prophet
Hello Realm,

I am applying for the Hunter’s Hall

it is located near Rav’s bridge test

(the partitions have been removed, these screenshots are just old)
 

Attachments

  • Screenshot 2025-02-05 at 5.42.55 PM.png
    Screenshot 2025-02-05 at 5.42.55 PM.png
    3.9 MB · Views: 41
  • Screenshot 2025-02-05 at 5.44.34 PM.png
    Screenshot 2025-02-05 at 5.44.34 PM.png
    1.8 MB · Views: 34
  • Screenshot 2025-02-05 at 5.44.18 PM.png
    Screenshot 2025-02-05 at 5.44.18 PM.png
    3.4 MB · Views: 34
  • Screenshot 2025-02-05 at 5.33.56 PM.png
    Screenshot 2025-02-05 at 5.33.56 PM.png
    3.6 MB · Views: 31
  • Screenshot 2025-02-03 at 11.58.56 PM.png
    Screenshot 2025-02-03 at 11.58.56 PM.png
    4.1 MB · Views: 35
  • Screenshot 2025-02-03 at 11.53.09 PM.png
    Screenshot 2025-02-03 at 11.53.09 PM.png
    5.3 MB · Views: 37
  • Screenshot 2025-02-03 at 9.39.21 PM.png
    Screenshot 2025-02-03 at 9.39.21 PM.png
    5.7 MB · Views: 37
  • Screenshot 2025-02-03 at 9.41.02 PM.png
    Screenshot 2025-02-03 at 9.41.02 PM.png
    6.3 MB · Views: 37
  • Screenshot 2025-02-03 at 9.47.25 PM.png
    Screenshot 2025-02-03 at 9.47.25 PM.png
    4.3 MB · Views: 41
  • Screenshot 2025-02-03 at 11.49.48 PM.png
    Screenshot 2025-02-03 at 11.49.48 PM.png
    4.7 MB · Views: 41

ContraBlonde

Prophet
The Dais is made of Weirwood
 

Attachments

  • Screenshot 2025-02-05 at 5.46.39 PM.png
    Screenshot 2025-02-05 at 5.46.39 PM.png
    1.8 MB · Views: 40
  • Screenshot 2025-02-05 at 5.43.56 PM.png
    Screenshot 2025-02-05 at 5.43.56 PM.png
    4 MB · Views: 29
  • Screenshot 2025-02-05 at 5.44.18 PM.png
    Screenshot 2025-02-05 at 5.44.18 PM.png
    3.4 MB · Views: 40
  • Screenshot 2025-02-03 at 11.49.56 PM.png
    Screenshot 2025-02-03 at 11.49.56 PM.png
    3.9 MB · Views: 40

EStoop

Knight of Fairmarket
Love the attention to the upper side of the vaulted ceiling and roof construction.
Some minor nitpicks; Usually there's a walkway in the middle rather than around and this type of vault is often masoned rather than timbered.

I'm missing the decades worth of bird poo, mummified mice and various sorts of construction garbage between the vaults too.
 
  • Love
  • Like
Reactions: Ric and AerioOndos

RavishMeRed

Printmaker
Staff member
Pronouns
he/him
Hey CC!

I would like to thank you on behalf of the Harrenhal Team for taking the time to apply for the Hunter's Hall.

We really like the overall architecture and scale of the hall and matches the overall vibe we are aiming to achieve. We do have a couple bits of feedback on the test.
  • We'd like you to attempt to place the building along the side, flush against the walls to avoid a strange gap
  • Include an entrance/exit on the western wall (going towards the Widow's Tower) so that it may be adjoined by a small service complex including kitchens, storerooms, etc.
  • Raise the ceilings in the upper corridors of the hall. Although this hall is already quite massive in height for any normal castle hall, the scale and proportions of the bottom floor to the upper floor feel off. Increasing the height by at least two or more blocks may give the appearance of a scale built for giants.
  • We'd like the removal of the small Lannister room on the ground floor. Our head canon is that during our current timeline, this hall is in a current state of neglect and abandonment and in the early stages of being repaired. Minimal damage being done during the destruction of Harrenhal (damage from flying debris from the towers) and the rest due to neglect and exposure to the elements.
If you have any questions regarding the feedback or concerns how to implement, please feel free to reach out to either Ric or I.

Thanks, The Harrenhal Team