Recent content by SerLoras

  1. SerLoras

    A Stormlands Overhaul

    I did a detailed breakdown of canon descriptions of the Rainwood when I was working on Mistwood. You can find it here. I think the finished builds and terrain in the Rainwood are pretty solid, but there are a number of areas that have been in progress for a while now that could use filling in.
  2. SerLoras

    Planning Weirwoods and Godswoods south of the Wall

    I agree wild weirwoods would likely be rare for that reason; however, there is canon for wild weirwoods growing outside of godswoods, on their own, in the Rainwood. I think a few wild weirwoods in other more remote areas would still be plausible.
  3. SerLoras

    Westeroscraft Texture Pack Megathread

    I'll just add that it also seems to make a difference whether the moss is clinging to a horizontal versus a vertical surface. Anyways... I think I'll shut up about moss now. Everything else looks really amazing, Tham. I am super excited! Personally, I would definitely vote for more homogeneous...
  4. SerLoras

    Westeroscraft Texture Pack Megathread

    It definitely looks nicer interspersed across a 3D shape instead of a flat grid, but it still seems somewhat inconsistent with the mossy textures we already have. Also, maybe I don't know what I am talking about, but wouldn't the moss be more likely to cling to the cracks and crevices in the...
  5. SerLoras

    Westeroscraft Texture Pack Megathread

    I'm not wild about the moss. It looks really patchy because the moss can't continue across block lines. So it just looks like a bunch of individual moss patches laid out in a weird grid pattern. Unfortunately, I can't really think of an easy way fix that. Maybe if it were more like smaller...
  6. SerLoras

    Westeroscraft Texture Pack Megathread

    If we're talking about the terrain set blocks, I still think terrain set wall-blocks would help us up our cave game. There are a few different underground locations in canon (like Greenseer's or Gorne's Way) that would definitely benefit from being able to have more realistic cave formations.
  7. SerLoras

    /random command

    It was suggested on my application for Greywater Watch that it might be interesting to have the Greywater Watch "castle" itself be a mysterious location that doesn't actually exist on the server. That would make it impossible to find Greywater Watch on the server much as it is supposedly...
  8. SerLoras

    List of Schematic Brushes

    Also if you are using just a general schem brush to test your schem set, make sure you redo the brush command after making any changes to the schem set. For example, you could do "//schset create Oak Oak*@**^10" and then do "//scbhr &Oak" to test the new schem with a schem brush. Then you...
  9. SerLoras

    List of Schematic Brushes

    I have always found that as long as the selection for the trees are the exact same height and ground level for every tree is at the same point in that uniform selection size then the same vertical offset will apply to each tree schem. Say for example you build all of you trees in within the...
  10. SerLoras

    Abandoned Project Application: Weeping Town

    Hey Howy, it's really exciting to see someone finally updating Weeping Town! I have a little feedback on the terrain plan. First, that river/stream/whatever off to the east between Weeping Town and Gower looks a little off/overly simplistic to me compared with the terrain changes you're...
  11. SerLoras

    Shadiversity Winterfell Build

    One point he made in a previous video on Winterfell (talking about the show's version of Winterfell), is that the flat roofs on towers would be a bad choice for heavy snow. He suggests that the snow would accumulate on a flat roof and not slide off, potentially causing weight issues. I feel...
  12. SerLoras

    List of Schematic Brushes

    Most of the time you choose a name for the schemset you want to make (e.g. "Oak"), then you'll want to build all the oak trees you want in your schemset. You should select each oak tree you've made (making sure the selection is as small as possible and the tree is centered inside the selection)...
  13. SerLoras

    Withdrawn Project Application - Greywater Watch by SerLoras

    Here is a new test of a hut on top of small crannog enclosed by a fence made of woven reeds. It's currently at the top of my plot at /warp loras. https://imgur.com/a/9y3U6HK
  14. SerLoras

    Withdrawn Project Application - Greywater Watch by SerLoras

    Thanks for those hydrological insights, Thamus. That basically confirms my prior suspicion that yes, the Neck does in fact make no sense. Rain and subterranean sources are probably the best real world explanation, but I haven't found anything in the canon that references those possibilities...
  15. SerLoras

    Withdrawn Project Application - Greywater Watch by SerLoras

    I have made some new house tests using lighter wood blocks that I think better match the light color of woven dried reeds. Also, here is something I am working on for the a new version of the current hall for Greywater. It's inspired by this. Additionally, here are a bunch of...