Hi guys and girls, if Ive missed something glaring please let me know and I'll add it in =)
Intro
The following is everything that I could think of thats relevant to coastal geomorphology and Westeroscraft. The diagrams that are not my own have been chosen as they represent the ones I would have drawn if I had the time. I have square bracketed some locations to check out on the satellite imagery bit of google maps, my screenshots were way to big to upload onto the forum.
I have tried to supply enough relevant process detail to allow builders to form a realistic landscape, but not so much as to get overly bogged down in complex material. In that vain, the first segment starts off quite wordy, and will cover some more general coastal processes which inform the development of coastlines, don't worry there will be lots of nice diagrams later. The second will look at the various choices for builders, in features that are found along coasts and are of a scale relevant to individual builds. The final one will scale up to discuss a couple of landforms that are more or less pre determined by the known geology/landscape. It will then get tied together in a 'how to use all this info' section.
Intro
The following is everything that I could think of thats relevant to coastal geomorphology and Westeroscraft. The diagrams that are not my own have been chosen as they represent the ones I would have drawn if I had the time. I have square bracketed some locations to check out on the satellite imagery bit of google maps, my screenshots were way to big to upload onto the forum.
I have tried to supply enough relevant process detail to allow builders to form a realistic landscape, but not so much as to get overly bogged down in complex material. In that vain, the first segment starts off quite wordy, and will cover some more general coastal processes which inform the development of coastlines, don't worry there will be lots of nice diagrams later. The second will look at the various choices for builders, in features that are found along coasts and are of a scale relevant to individual builds. The final one will scale up to discuss a couple of landforms that are more or less pre determined by the known geology/landscape. It will then get tied together in a 'how to use all this info' section.
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