[OLD FORUM REPOST - 3/13/18]
Note that only the most important information was preserved.
Note that only the most important information was preserved.
_Benja said:Hello, this is my application to complete Ambrose! I talked with EStoop and it was suggested that CaptScribble join on this application if he could and Stoop himself if he wish, but as always any feedback is welcome. Thank you! Ambrose
Estoop said:Hey Benja, nice to see you taking up the project to finish it.
I have skimmed your app and I have the following feedback:
- Palette change, take a look at the palette at Rhysling. It has a bit more plaster rather than stone, which I think would benefit the castle more. I also think the rough stone base is a bit too large still.
- The roof, although I support a change of roof, the test you made is not the same size as the one that is needed for the castle. I also suggest a somewhat less clunky dormer.
- The courtyard, I agree that the current one appears to be too random, but I fear your proposed layout will too. When I talked to you ingame I actually meant to explain to remove both elevated gardens and make the courtyard one open area, without gardens and such mixed in. Take care to make larger mud patches rather than individual blocks being mod.
- Exterior changes, some of the details on the exterior are indeed a bit clunky, but I'd like to see a facade test first to see how you will deal with it and if it actually improves with those changes. Although it is not quite the same style, I think Hornhill is a good source of inspiration to see how to deal with exteriors.
- Interior changes, no issues here really. The towers seem to have the same issue.
As for the lands, couldn't find a lot of issues with it at first glance, though someone else might.
_Benja said:As requested by Stoop: The courtyard outline. The courtyard will be wiped out and replaced with training areas for the soldiers as right now the current courtyard limits training, the area by the gatehouse will be changed quite a bit as well, removing the well and cart. The plans have a fighting area and an archery range, both in sight and near the barracks and armory giving easy access to the tools and weapons. The area in front of the sept will be left blank as it's an entrance to the keep and the scale shows that there would be much more room for another training spot, regardless of the large blank area left in the image. The gatehouse entrance will contain 1 cart perhaps for the serfs to haul materials over and carry out or haul materials into the kitchens/barracks or whatever it would apply to. The only potential area of concern would be the stables, again on the aspect of scale on the image compared to in game, there would be an area to be able to move in and out of the stables safely without conflicting with training so I should make that clear. Tomorrow I'll have the rest of the keep issues we discussed in game (hopefully) submitted for you to review. Thank you ! I'll be glad to answer any questions in game so feel free!
_Benja said:Hi I'm here to update the application for Ambrose with the feedback given in-game by EStoop. He's busy right now but I'll leave this here for when he comes back.
Gradient: *Fixed the plaster showing beneath the archers.
*Added more of a transitioning mix in some spots.
Roseroad: I'm leaning towards the purple but I'll need a mods approval or surrounding project leaders approval.
Courtyard: Adressed in post above but I should mention I've made tests for an archery range and places for the soldiers to spar head on or against dummies in say 1-2 medium or large sized rings depending on what they're practicing with. Optionally there could be a place to joust but I don't know how necessary that would be.
Roof: Talked in game on fixes that should be applied.
*Added new dormers that were suggested to me.
Feedback has been addressed! Thank you.
Estoop said:Hey Benja,
I gave you some ingame feedback last week, and I thought I pressed hard enough to test some more and try some different designs. However, the fact you posted your updated plans two hours after I told you that, proves that my assumption was wrong. So I'll say it again here; I think you need to test some more and explore more possibilities. The reason for this is not because I dislike the current plans, but I do think they can be improved on.
I made a list of things I think you should take a look at below. I want you to make those tests, select the ones you think gives the best results and update your app with those tests along with an explanation why you chose them.
Facade; How would it look without the extra arches and pillars, how would it look with buttresses rather than the arches and how would it look if the windows did not have those indents from the exterior?
Roof; I'm pretty sure I mentioned this before, but the roof on your facade test isn't as wide as the one currently present at Ambrose. Is this intentional? It's pretty influential for the roof's height so I think it's important to have it correctly in the facade test.
Dormers; I think the current dormers could do with a bit of gradient. The large ones seem to be very monotonous in the test.
Palette; If I understand it correctly you are shifting the project's palette from pink reach to grey stone. Is there a particular reason for this? This change in palette would mean you'd have to change the palette on all of the houses at the project as well.
Courtyard; The fighting pit is right in front of the stables and there is no well planned. The courtyard does not need to have 100% of it's surfice utilised. However, I think the courtyard could easily be fixed so I'd like you to focus on the other issues.
Towers; Some of the towers have some illogical furnishings, like the archery training equipment on the gate towers.
I also made a round through the town and lands and noticed the issues below.
Thatch roofs; A lot of the roofs have massive holes in them showing the construction below. This doesn't make sense.
Wooden supports; A lot of the wooden supports have a small oaken log base, then an oaken fence on top and sometimes the narrow oaken log above that. That's not how wood works, either make it oak fence top to bottom or small oak log. I also noticed this at the castle.
Vineyards; There are a lot of vineyards, including the planned lands on the hill of the castle. I suggest to change some of those to another crop.
Roseroad; The purple line seems fine, make sure to make it follow the terrain rather than the exact line drawn on the map.
Also, I'm not sure if you did but as CaptScribble mentioned, make sure that the feedback given in the original Ambrose thread is adressed.
- EStoop
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