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    Style Making Beautiful Settlements

    Though not strictly looking at medieval construction I thought people might find this video useful and interesting. It touches on several good design aesthetics that make cities look and feel beautiful, some of which can easily translate into the westeroscraft setting...
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    Completed House Mertyns of Mistwood

    Thats quite alright, glad you like it. Sorry its been such a slow process, work and life mean I have to dip in and out where I can.
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    Completed House Mertyns of Mistwood

    Hi Loras, sorry got sidetracked by work for a couple of weeks before I finished the detail on the stumps, I'm presuming that and the bushes was your handywork. Did you want anything else added/changed or are you happy with the hamlet as is?
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    Completed House Mertyns of Mistwood

    Ah cool, cheers. Not to worry Loras, Ive been pretty quiet too, early starts at work and holidays. I shall get on with the real world building in the next couple of weeks. Thanls for pasting my test in for me.
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    Completed House Mertyns of Mistwood

    Not a problem at all, Im more than happy to do the logging camp. Have done a quich very rough test at the top of my plot just now (too tired and ran out of time to make it more complete). 5 Houses and a wood mill. Layouts are all there and will follow the materials seen on the houses (though I...
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    Completed House Mertyns of Mistwood

    Ive done a test at /warp sajjetta for mistham 4. No ints or windows yet, but the town layout and gradient ideas are in. 6 houses, a common store hall/trade hall, and a stable for traders horses to be put in when traders come. Let me know your thoughts. Sajj
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    Abandoned Project application: Ambrose

    Ignore the widths and lack of sinuosity as my iPads none to accurate, but these additions should work (other project lands allowing). I didnt draw all the small 1m feeders in that could come out of the lille gulleys in the hill as art wise I guess they need to work around your field...
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    Abandoned Project application: Ambrose

    Those plans look like a much better length for the width you're after. Wasnt quite sure how far your project area went when I was looking the other night. Ive got a couple of suggestions for feeders for you that Ill draw up at work tonight. Looking good :)
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    Ponds

    Its not the best image but gives a nice general idea. The Wealden valleys are fairly deep and steep sided, they would dam them with clay to create the pond and height differential, with the forge below the dam. Then run a sluce from the top of the dam to the top of the wheel (used over flow...
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    Ponds

    Got a couple of useful links to medieval pond uses in the south of England. Not sure they were promenant across the whole of Europe but ponds were definitely essential to life in Britain. Used for watering livestock thats being driven across the land, washing, soaking equipment, as fish ponds...
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    Planning Planning Villages and Towns

    Found this whilst looking around at maps the other day and thought it might be useful its a generic map of a medievil manor and lands from Shepherds 1923 Historical Atlas. It shows the 'typical' rough proportions for a manor/(castle for westeros) and its surrounding land. Woodland, meadow...
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    Probation: Sajjetta

    #7 Waterman east side, boatmakers house, Ottys seen it. Too far away to check the coords...
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    Probation: Sajjetta

    Number 6, low class basket weaver for two. Next door to build number 5.
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    Probation: Sajjetta

    Cheers Otty, I'll check out the melons and adjust when I'm on later, and scout out another build location.
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    Terraforming [Terraforming] Coasts

    How to use this information So how can westeroscraft builders translate this all into the build? Look at the pre determined landscape, coast shape and rock type. Work out your predominant wind direction (and probably try to agree it with your coastal neighbours for continuity). These should...
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    Terraforming [Terraforming] Coasts

    3 Scaling Back Up Here is a brief look at a couple of coastal features which would cross multiple builds and are pre given from the shape of Westeros. This section is designed more as a jumping off point for further research. The larger scale features that bear some relevance but are yet to...
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    Terraforming [Terraforming] Coasts

    Tidal flats are unsurprisingly tidal and flat. Flooded at high tide and exposed at low tide. As the water flows in and out it crates meandering river like channels. And on the fringes of the flat salt marsh will grow. Working up from the low tide mark we start with unvegitated sediment flats...
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    Terraforming [Terraforming] Coasts

    Moving onto the plan view there are several features created by beach deposits. (Bowen & Pallister, 2001, A2 Geography) Spits can form at significant bends in the coastline such as sharp cornered bays and river mouths that aren't alluvialy dominant. Here long shore drift allows a beach to...
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    Terraforming [Terraforming] Coasts

    Beaches (strand plain) are deposited material found on wave dominated coastlines, usually sand or pebbles and often sourced by off shore underwater bar deposits, topped up by eroded coastal and river material. Beaches are built and destroyed by breaking waves, how a wave breaks is dictated by...
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    Terraforming [Terraforming] Coasts

    Non Rocky Non rocky coasts are typically depositional in formation. Whether they are actively eroding or depositing at particular time depends on the availability of sediment supply, and the power of the water. Features can be easily sorted and classified by the source or mix of the waters...