Search results

  1. Emoticone11

    Approved Central Riverlands Megabuild by Ravish, Ric and Scubooty

    You have my approval!
  2. Emoticone11

    Hello guys

    Welcome!
  3. Emoticone11

    Approved Project Application: Antlers

    approved as well
  4. Emoticone11

    Block Change Request: Large and small hatches for close studded timbering

    I read it as asking for variants of the left and right-hatch (+ cross?) CTMs for close-studding, is that correct?
  5. Emoticone11

    Project Application: House Kidwell of Ivy Hall

    Hey 7, I looked over the updated app and only really have a bit of minor terra feedback - in the stream test I'd find a way to get a less abrupt transition between the muddy sand and the grass. Otherwise I'm happy to approve provided you take the previous feedback into account to the best of...
  6. Emoticone11

    Project Application: House Kidwell of Ivy Hall

    Hey 7, Definitely understand the point about “drip-fed” feedback. Although it’s common for feedback to evolve as tests are updated or people come up with new ideas, I think in this case some updates may have been lost in conversation between the forums and Discord. It’s something that we’ll...
  7. Emoticone11

    Approved Project Application: House Hardy by NoahRYS and jMp007

    Hey Noah and JMP, The app looks pretty good, and I worked with JMP in-game for a little while on the terra aspect, so I'm happy with the direction there. I'd recommend genuinely taking into account some of Aeks's suggestions; he brought up a lot of great sources of inspiration that you can...
  8. Emoticone11

    KL Remaster Updates

    Just a heads up that all KL updates/applications are now moved over to the WesterosCraft Discord!
  9. Emoticone11

    Block Change Request: Flying & Roosting Bat Blocks

    I think I've also seen flowstone used for guano in some cases
  10. Emoticone11

    Approved Project application: Ambrose (new)

    Thanks for being patient Mar_quess, finally had a little bit of time to look this over. Your plans look good to me and I'm glad you've decided to go the route of a fortified manor. One minor suggestion (from Aeks): you might want to reconsider the placement of the main forest a bit since the...
  11. Emoticone11

    Block Change Request: Leaf tip blocks

    Request: Leaf tip blocks Request Type: General Addition Try to describe all workarounds and associated issues that make it necessary to add this block in your eyes. Relaying a suggestion by Gawain: directional "leaf tip" blocks that can be used for trees or bushes, which would be custom...
  12. Emoticone11

    KL Remaster Updates

    The following abandoned districts are now open for application. Note that some of these are already close to completion and should be treated as "fosters", whereas other districts have more room for reworking. KL21 (Dragon Square) KL4 KL14c (Street of Flour) KL27 KL32 KL33B New plotting and...
  13. Emoticone11

    Abandoned Update Application - Street of Flour

    Marking this as abandoned.
  14. Emoticone11

    Abandoned District Update Application - Dragon Square

    Marking this as abandoned.
  15. Emoticone11

    Abandoned KL Update Application: District 4, Old Court

    Marking this as abandoned.
  16. Emoticone11

    Approved Project Application: House Ruthermont by Uthormadman424 & Agrhendaer

    Looks really nice! The only thing I'm unsure about is whether the quarry should be in the direct line of the scree deposit (and presumably also where water runoff would be greatest), it seems a bit treacherous. How feasible do you think it would be to flip it so the quarry is along the cliff to...
  17. Emoticone11

    Block Change Request: Seagull Sound Block

    If anyone can find a free and open-license .ogg file for seagull sounds, feel free to post it here.
  18. Emoticone11

    Block Change Request: Wave Blocks

    We used to have a randomized wave CTM on the water block in ocean biomes, but in some version update it just stopped working. That would be one option though, but it might require some additional modding work to hook into the rendering process for water blocks (which is different from...
  19. Emoticone11

    Block Change Request: Non-Biome-Dependent, Modded Water Block

    I'm not entirely clear what the request is here tbh - is it just custom water blocks that each have a single fixed color rather than biome shading? One problem with this is that you wouldn't be able to get smooth transitions between colors like you can with biomes.