The Spring 2023 edition of The Rookery is now out! Take a look to see the latest builds, guides, progress and development updates on the upcoming 1.18.2 switch. You can read it here:
oh, I've never been to Valangin but looks pretty cool. Should probably do a tour de Neuchâtel some time, considering I don't know any towns except Neuchâtel itself haha.
Hey Enah, just saw the layout of the town that you're working on in the western parts of the Old Anchor lands, near Ironoaks.
Since some of the inspiration for this project is Swiss and you were previously happy when I pointed out the similarity of Old Anchor to Sempach, I figured I'd tell you...
I figured no rivers north of the last river just means that none of the more northern ones are really that big/navigable. But there should be streams and creeks imo.
My bad, I forgot that the lake is getting moved to the north of the wall.
The hills north of the last river end at the...
I was just looking at the map and was thinking that there are not really any waterways south of the wall. Since there is regular snowfall and we know that the wall "weeps", the water has to go somewhere. Is there a plan for some streams that go to the sea to be added?
I was also thinking that...
This is just a random idea: On the boarder to the swamplands of the neck there could be some sort of "inn" where the people from the neck can trade medicinal herbs and plants that end up at the white harbor hospital. Or maybe people from the swamp travel to long and sell their stuff there.
Since I just saw that carci started working on the Stoney Shore I though I'd bring this discussion up again, which was touched on in the Skerry Immersion project thread.
Both Skerry island and the Hermit island off the coast of the Stoney Shore are very mossy and green. Since I assume that...
I was just looking at the dyna map and noticed that the plotted fields in Antlers are a lot bigger than the ones in the more recent crownlands projects (Gaunt, Harte, Mallery, Pyle and Duskendale). I don't know what the reason for the smaller size fields in these projects is but for cohesion...
Maybe I've said this before in a previous post. But I think the sort of elongated shape of the harbour and the cliffs all around make me really think of Zähringen cities like Bern, Fribourg or Burgdorf. I know you are not really planning for a super Swiss Gulltown but i think layoutwise it would...
May I add, that I think whether a certain part of a peninsula belongs to a house or not, really doesn't make much of a difference as to how the project actually looks like. If I remember correctly Dutch at some point said that he drew the lines on the map to designate the scope of projects and...
I think this is a really cool idea and leaning more into the faith in the vale as one of the distinctive cultural aspect of its landscape makes a lot of sense to me. Of course this is outside of the scope of a mini like this but I wanna throw the idea out there that your idea of the seven...
Build #5
/warp pendleton
XYZ: -2228 / 63 / 15216
First time I had to do the yard as well and I did kinda struggle with it ngl. Mostly used the ropemaker at /warp kerseyford as a guideline but made the ropewalk a lot longer because endy said the ones at kerseyford were very short.
Build #4
/warp isleofpigs
XYZ: -8343 / 52 / 26240
I struggled a bit with filling out the upper floor, but I tend to shy away from empty spaces so maybe it's just that I need to embrace a less cluttered style.
is the island mountaineous canonically? I agree with your points but I'm not sure if the mountains on the arbor have to appear super tall anyway. they could just be large hills instead.
Build #2
/warp hornvale
XYZ: -4333.130 / 103.50000 / 11319.117
I left the stall in front empty because I think it doesn't make much sense for a weaver to have a stall on the street. So I don't know what would be sold there but it could just belong to somebody else's business or be empty atm.
Build #1
/warp bechester
XYZ: 657.567 / 61.50000 / 12082.314
It's a cobbler. The rooms are quite crammed but the build example had the ceiling very low so I copied that.
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