Search results

  1. Mar_quess

    Approved Project application: Ambrose (new)

    Here is a new design of forest that I moved to the left side of Ambor, the right side will be used for flower and crop fields. Green - forest Red - hunting lodge White - lumber camp So I also wanted to create an industrial area with a quarry in the top right, a lumber camp with an adjacent...
  2. Mar_quess

    Approved Project application: Ambrose (new)

    Hi Emoticone11, Thank you very much for the approval <3. Yes we already talked about the forest with Aeks and I already have a place where I will move it, when I have more time I will make a new proposal for the location of the forest.
  3. Mar_quess

    Approved Project application: Ambrose (new)

    Here are new test for gardens because they were too fancy for such a small house ( thanks Mandos for help ) and new style for lower class houses. https://docs.google.com/document/d/1RPYj8psetY52MFPHIS5yMe3tQ666PI39iZy4wqP9ukA/edit?usp=sharing
  4. Mar_quess

    Approved Project application: Ambrose (new)

    Iwill be very happy if you tell me what needs to be added or changed.
  5. Mar_quess

    Approved Project application: Ambrose (new)

    Finally, after weighing all the circumstances, I decided to rebuild Ambrose into a fortified manor. Part of the castle is also the old tower, formerly the seat of the Ambrose family, now serving as the maester's quarter. I did several tests as you can see on link. 7JG7 helped me with the test...
  6. Mar_quess

    Approved Project application: Ambrose (new)

    Here are my test for lower class houses.
  7. Mar_quess

    Approved Project application: Ambrose (new)

    I rebuilt the towers in the castle and it looks much better. I also made the gate smaller.
  8. Mar_quess

    Approved Project application: Ambrose (new)

    Yeah towers are little too big thats true I will work on them to make them only 3×3....now I think they are 5 blocks....thx for suggestion
  9. Mar_quess

    Approved Project application: Ambrose (new)

    Hi duck, thx for your feedback. So here are my ideas: Castle is very similar in size to the Holy Hall, so it is not as big as it seems it may not seem like it, but it is also just a fortified manor. As for the height of the castle, I based it on the real plans of the de Val castle, so I don't...
  10. Mar_quess

    Approved Project application: Ambrose (new)

    First two are my minis, both approved and done you can finde it on discort in Project. Watchtower located in Gower, project builder is Jeffjunior77 closest warp is /warp gowerwatchtower1. Lumber camp located in Ruthermont, project builder is uthormadman424 closest warp is /warp rmquarry1 and...
  11. Mar_quess

    Approved Project application: Ambrose (new)

    Sorry I sorry i forgot about it. Here it is: -Lumber camp, Ruthermont -Watchtower. Gower -Grocery store, King Landing (kl16b) -Ruined house, Bloodstone with Antony_Justman -Smith and rope industry (interiors), Sharp Point -6 houses in Spottswood
  12. Mar_quess

    Approved Project application: Ambrose (new)

    Thank you <3 yes, I want to designate one hamlet on the production of bricks. I will definitely ask Cash for advice in building around Mander. But mainly I want to use river as one of trade routes.
  13. Mar_quess

    Approved Project application: Ambrose (new)

    Hello, I was quite interested in this project so here is my application for (new) Ambrose.
  14. Mar_quess

    Abandoned Project application: Ambrose

    Hello, I was quite interested in this project so here is my application for (new) Ambrose. https://drive.google.com/file/d/14mVBqeArJJOFDLlSHD9GsqlxEO1eikZ2/view?usp=sharing