The Spring 2023 edition of The Rookery is now out! Take a look to see the latest builds, guides, progress and development updates on the upcoming 1.18.2 switch. You can read it here:
We should work out a plan for the build going forward now that Tsar's stepping back from the server.
If we're happy with Tsar's current plotting at /warp Highgarden I'd be happy to keep building it out if one of the senior mods wants to take on a supervising role, otherwise we could open the...
Update!
Steady progress has been made. Since turning my attention back to Wull I've spent most of the last few weeks terraforming the mountain range; laying down trees, updating the world painter boob mountains and adding in some rivers.
Terraforming
I'm pretty happy with the terra for the...
Yep I’ve been having the same problem with both schem brushes and regular brushes, except I have found that backing up away from where i’m pasting does mitigate the problem.
Strange that it’s still happening to you even when you’re far away. Have you tried extending the /range of the brush to...
Here's a test of a windmill design, was aiming for the traditional Scandinavian style, but not sure how successful I was
Let me know if you have any suggestions for softening the slope of the walls
I'm thinking Rye would make the most sense. It's grown in Scandanavia, and according to my expert sources at the Wikipedia:
"Rye grows well in much poorer soils than those necessary for most cereal grains. Thus, it is an especially valuable crop in regions where the soil has sand or peat. Rye...
I've been thinking about what to do with the area to the south east of the city behind the whaling facilities and thought maybe some grain fields/windmills could work? It doesn't look like we have any windmills currently plotted for the city, and this wouldn't be a bad spot for them.
I'm...
Loras and I made those windmills as part of our sub-app for Hamlet 1 so we can handle fixing them.
And as a general note, from a read of Stoop and Ark's feedback I'd hate for you to be discouraged Duck, I don't think any of the points they raised are insurmountable and I'm positive that this...
Week 2 Update!
Wull Phase 1 is going great.
The following steps have all been completed and are ready for post-approval/feedback.
1.1 Finish/Update Wull motee and bailey
1.1.1 Plot and Build docks/ships and lighthouse
1.1.2 Replace thatch roofs, broch roof and update watch towers
1.1.3 Finish...
Thanks Emote, yeah the beach has been a head scratcher for me, I went to town with the /b snow brush (then made a script to replace the snow layers with sand no big deal) but it's been a real struggle to make it look smooth, and there's so much beach it might kill me to do it all as it's...
The plots of the whaling district are also now roughed out, but would be great if a mod had a chance to take a look and offer their thoughts on the layout before I finish the terraforming. I can't decide if there are too many houses or not enough/if the yards look ok.
I've also slightly...
Whale District Update
Rearranged cove wharf
Cut some houses from the northern end of district
Added yards to houses in the south, reclassified some as fishing huts.
Moved the Inn further north to the cross-roads
Added terraforming plan
Last thing I'm just not sure about is how much of the...
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