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I agree, though I want to mention that two or three yards need to be decorated and some builds still have pending feedback, which I failed to deliver... Oh, roads and communications need to be updated aswell. That should be about it.
I'll try to find time at least for KL32.
After checking it in-game, I only have one piece of feedback;
I don't think there's a need for the middle enterance to the yard, the one under the D&W building is sufficient enough. I would like to know what's the purpose of the space marked with orange exclamation sign, because if it's not...
I apologize for not checking it. :/
I though I would have time the next day but it turned out quite busy, and now I probably won’t have time until the end of next week. I will try to squeeze in a little while to check it next week, but if I don’t, I will make sure to check it when I return home...
The test looks rather splendid from the picture, I'll check it later today in-game and I'm looking forward to approve.
P.s. I like the level of enthusiasm put into this. ;)
Seems good to me. I like the idea of a little camp around the sand pits.
I'll require just a few more tests and I'm looking towards approving;
I have placed a little sample of the forest that's going to be in the area on your plot, next to the hamlet test, and I would like you to do some sand...
Ah, ok, that sounds good. Although you should focus on the minis after you become a builder... But it’s 3 or so days, so I personally don’t mind, but idk what your probation leader and mods think of this.
Looks better, but I still have some feedback; I would rather recommend having a public well instead of a private one. I would like to know what is the purpose of the trader? Because it seems to me like the remote forest location doesn't have enough commerce to support a trader.
Also, about the...
Alright, the layout seems decent enough, though I would like to know where the road going east leads? Also, I would recommend making the yards less bubbly (specifically the eastern and north-eastern ones), you can achieve this by making the diagonal lines have an equal ratio between them. See...
So it was Dutch, well, I'll talk to him. Also, about the road, I suppose it doesn't have to be there, it doesn't make sense after I've looked at the map, there are two paths to the Rose Road anyways. I just prefer when people talk to me before doing anything with my project.
Greetings,
I would like to point out that I do not appreciate what-so-ever when you make changes to my project without my knowledge. You could have just asked me, it's just that I had plans for that area, now I am unable to carry such plans out because you have changed the area.
In the future...
We'll do the barn today, but other than that, I don't think so.
P.s. please don't ask such questions in the thread, use DMs instead, I don't want the thread to be flooded, it's already 4 pages long. And this applies to everyone reading this!
The plotting looks alright, I still have some feedback on the cidery (the feedback is inside the cidery). Otherwise I am inclined to approve, just address the bits of feedback I've left. ;)
Alright, the layout seems proper, though I would like to have a well somewhere (please don't put it in the middle of the Rose Road).
Otherwise I approve.
Luk could you pray approve aswell?
P.s. I will paste the layout when it gets approved.
Alright, with issues addressed I am approving, I still have some stuff, but that will be addressed during the production.
Luk could you pray give the green stamp?
Edit: Wither, I’ll paste the test.
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