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Emoticone11's latest activity
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Emoticone11
reacted to
Rexstop15's post
in the thread
In Progress
House Garner: Project Thread
with
Like
.
UPDATE: hello everyone, sorry for the lack of updates lately, I'm quite busy with uni atm. I managed to make a little progress tho. I've...
Saturday at 9:00 AM
Emoticone11
reacted to
FD001__'s post
in the thread
Profession block issue?
with
Like
.
Problems fixed now, just reinstalled the modpack + Optifine.
May 13, 2022
Emoticone11
replied to the thread
Profession block issue?
.
Does this happen with all profession blocks or just some? You should post your Optifine settings so people can try to replicate the issue.
May 12, 2022
Emoticone11
replied to the thread
NIghtfort Server Build - Gift Settlements
.
A bit late to this convo, but my preferred approach to palisades is this thin-log variant (example from a holdfast right near Atranta)...
May 12, 2022
Emoticone11
reacted to
eag_inc's post
in the thread
NIghtfort Server Build - Gift Settlements
with
Love
.
Unless we've forgotten something which is quite possible, Gawain777 and I's hamlet should be complete.
May 11, 2022
Emoticone11
reacted to
Ric's post
in the thread
Central Riverlands Megabuild by Ravish, Ric and Scubooty
with
Love
.
Hey everyone! Me, RavishMeRed and Scubooty are applying for a megabuild in the Riverlands, with the intention of redoing the areas of...
May 9, 2022
Emoticone11
reacted to
EStoop's post
in the thread
Oldtown: Status and information
with
Like
.
Update | Summer ambitions An official update regarding Oldtown is long overdue. The coming few weeks to months we’ll be focussing on...
May 6, 2022
Emoticone11
reacted to
EStoop's post
in the thread
OT Teams - Introduction APPLICATIONS OPEN
with
Like
.
Hey all! We've decided to slightly change the way of how we're handling Oldtown, specifically how the teams will be working. The teams...
May 6, 2022
Emoticone11
reacted to
CashBanks's post
in the thread
Dornish Marches Terra
with
Like
.
Latest attempt using Emote's brilliant striation script. As suggested to reduce the amount of overlap of the lines, I've first added...
May 6, 2022
Emoticone11
replied to the thread
Terra School: Scripts
.
You can avoid things like this by "escaping" special characters using the backslash (\). For instance, the following will work fine...
May 5, 2022
Emoticone11
reacted to
Jakethesnake8_8's post
in the thread
Terra School: Scripts
with
Like
.
Hi all! It's been a while since I've sat down to write one of these posts, but here we are. Today's lesson is in worldedit scripts...
May 4, 2022
Emoticone11
reacted to
EStoop's post
in the thread
Contest - A life in Oldtown
with
Like
.
Hey all! With a slight delay we're finally ready to announce the winners of the "A Life in Oldtown" Contest. First of all, thank you to...
May 3, 2022
Emoticone11
reacted to
RavishMeRed's post
in the thread
Probation: Nikas_Kunitz
with
Love
.
I've been over this build with Nikas, and I've come to the point in which I am ready to approve him as full builder. Nikas It's been...
May 2, 2022
Emoticone11
replied to the thread
Ghost Hill - by Margaery Tyrell
.
approved!
May 2, 2022
Emoticone11
replied to the thread
Striations Script
.
Right; for some reason the //generate command, when used with perlin noise, randomizes the noise patterns even when you keep the seed...
Apr 29, 2022
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