Basic Building Guide for Applicants - Historical
Applied By Veggie: Nov 30, 2017 at 4:29 AM
(History)Basic Building Guide for Applicants
Basic Building Guide for Applicants
Welcome, it's great that you're considering joining our community as a builder! The purpose of this guide is to prepare you for the application process and help you identify common building mistakes.
Before an Application
To get a good grasp of our server style, and an understanding of the way we work, make sure to do the following!
- Explore a variety of the builds that we have on the server! From the sandy shores of Dorne, to the snowy wastelands of The North, and the bread basket of The Reach, there are a huge amount of styles that you'll experience as a builder on WesterosCraft!
- Look for ways to improve your own builds from examples found on the server.
- Visit and observe our builders work on new additions to the map. Our builders are happy to help with any feedback you need on your own builds, we've all been through the application process too at some point or another!
- Familiarize yourself with the server Rules as well as our styles and expectations. Be sure to read the application carefully, it will work against you if you're unable to follow instructions carefully!
Map of the different regions
- As a server, we have developed a variety of styles that gives each area of a map its own personality. This allows areas of the map to feel unique; the shaded courtyards of Sunspear built in terracotta are a world apart from the covered walkways of Winterfell in their grey stone.
- Within each of the seven kingdoms we have unique styles too! The proud houses along the Mander in The Reach construct their castles in the white stone which can be found along its banks, whereas the hardy Marcher lords in the foothills of the Red Mountains are less decorative in their approach. Make sure to reflect location in your choice of both architecture and building material!
A list of some exemplary builds in various styles. We recommend visiting each of these places and their surroundings to get a comprehensive grasp of the varying styles across the seven kingdoms:
- The North: Winterfell, White Harbor, Molestown
- The Vale: Wickenden, Breakstone, Redfort
- Iron Islands: While certainly not bad, the Iron Islands are a bit dated and we do not recommend using this style.
- The Riverlands: Peasedale, Pinkmaiden, Fairmarket
- The Westerlands: Yarwyck, Drox, Golden Tooth, Falwell
- The Crownlands: Stokeworth, Farring, Claw Isle, Sweetport
- The Reach: Ashford, Cider Hall, Bitterbridge, Honey Holt, Horn Hill
- The Stormlands: Haystack Hall, Storm's End, Blackhaven, Harvest Hall
- Dorne: Vaith, Planky Town, Starfall, High Hermitage
- A fundamental principle of creating an engaging aesthetic is to vary the blocks used in your palette, especially when building a flat wall.
- While building, consider whether placing the same block immediately next to each other multiple times is aesthetically pleasing. Consider what other blocks you can incorporate to break up the monotony.
- However a mix should never be totally random, we often refer to this as something looking 'salt and peppery'. When using a gradient of materials, make sure that the dark and the light materials never touch directly. Most of the time our gradients are darkest towards the ground where it is exposed to dirt and areas where The Wall is exposed to weather. You can see this idea of 'gradients' on a number of builds, hop on the server and a builder would be happy to show you a number of examples!
- The first thing done before beginning a build is planning the structural frame. Often, this is done by constructing a wool frame that makes an outline. By doing this you get a general idea of the size of the build as well as a rough visualization of the interiors. Doing so will help prevent creating short or cramped rooms (2 block tall rooms, for example).
L-Shape, T-shape, and Offset Layout Examples
Another important concept of layout is the shape. Avoid square layouts for houses, as this can often result in a very 'vanilla' looking outcome.
- Vary the shape of the structure by employing more 3-dimensional shapes, such as L-shapes, a T-shapes, slight offsets (respectively, as shown on the photo to the right), or whatever other shape you can come up.
A good foundation extending downwards
Any structure needs a solid foundation on which to be built. (Remember this aspect of building! Think to yourself 'would this stand up in real life?')
- A foundation that doesn't extend into visible ground looks incomplete. A solid stone house with dirt or gravel visible beneath the walls is always a big no. In reality a house wouldn't be thrown on top of dirt and gravel, so make sure to extend foundations into visible ground.
- Due to it's cube-shaped nature, Minecraft can often be restricting in creating interesting yet realistic structures. Through our custom blocks, we are able to create the illusion of depth whilst still working within the confines of Minecraft, this means we can create visually pleasing and stunning facades with what is essentially a flat wall.
- Planks are a good material for walls, however a wall of one plank type is not an acceptable level of detail in most places. Take it further and employ more detail, for example by mixing two different wood types. Good combinations are birch-oak, oak-jungle or jungle-spruce. When experimenting with other combinations, be wary as sometimes certain blocks clash when mixed. Be sure to think about where foot traffic would move on the exterior of the building for help! Darker woods can show weathering, and potential dampness.
- Daub and wattle is a great block and a staple of medieval architecture. However, it can be hard to use correctly, especially with no experience of having used it on the server.There are five different wattle and daub types. Each type has four different designs (or “hatches”), as well as one plain Daub block, which lend themselves to various design patterns.Try to experiment with the different designs to create interesting patterns. However, usually you should use only one wattle and daub color per build. As with anything, if you need guidance, ask a builder to talk you through the best way to utilize our custom daub and wattle blocks!
- The roof is another important element of a structure. Many roofs, especially those that have a relatively steep pitch, take up a large part of the exterior of a build, make sure you consider the roof alongside the floor plan!
- A roof should in most, but not all places include some sort of eave, or overhang. Eaves help give the build a little more depth and prevent rain from washing out the foundation.
- Most roofs should be made from either sod, wood, thatch, or slate - the region your building in should offer some guidance on which one to choose. Some regions such as Dorne and The Westerlands incorporate brick/slate as a roofing material but for the most part try to avoid heavy stone roofs on normal houses.
- A wooden roof can also be mixed a little with its plank pair as was mentioned in the facade section. Doing so helps give the roof a worn look and makes it a little more interesting. Be careful that you do not create a roof that is jumbled; try to discolor it in ways that make sense from a weathering standpoint (sun-bleaching, rainfall, etc.) and only add a few larger patches of another colour.
- Thatch is probably the most common roof material, as it fits a few middle class and almost all low class house styles. When using thatch as roof material, there are a few things to look out for, but firstly, make sure that that you don't mix both the thatch colours!
- Thatch roofs have to be at least 45° steep, since thatch would not be waterproof on a lower angle. A common mistake often made is making a thatch roof into a shapeless blob. It should still have a defined roof shape albeit a little roughed up.
- Interiors can be a challenging, yet rewarding aspect of building. An important part of interior design is turning a large room into a variety of smaller spaces. One way of achieving this effect is simply placing more walls, hence making more rooms, to divide the larger rooms into smaller ones.
- Another point regarding the use of space, applying different purposes to different rooms is a good way to employ a sense of coherence throughout the interiors. Consider what you have in your own home: separate rooms for sleeping, food preparing, clothes washing and so on. Attempt to use this idea into your own builds to give the build a sense of reality!
Although this tip is not exclusive to interiors, ensure that each block that you place has a specific purpose. If the block is only there to fill space, it is not serving a worthy purpose and should be replaced by something else that would contribute to a more engaging environment. For example, a pile of crates may occupy space, thus making the build slightly less boring, but do not serve any other purpose.
- When using our custom blocks, you should come across blocks like Bench Drawers, Table Drawers, Cabinets, all kinds of tool-blocks and bookshelves. Those blocks have multiple sides with the exact same look. Since it wouldn't make any sense to be able to pull out drawers to all sides, you should always try your best to cover all but one side of these blocks. You can use walls, halfdoors or wattle fences for that. In very few cases it is ok to not completly cover a side, for example when placing a drawer next to a bed.
- Our server has outgrown the limitations of Minecraft and we decided to take the next step by migrating our server to a forge based one which permits the use of a custom launcher.
- Among many of the limitations that this launcher removes is the ability to add a multitude of custom blocks. These blocks have limitless utility which allow us to create vibrant and up to date builds.
- To see a demonstration of the various uses of these blocks, go to /warp launcherblocks and explore.
There is a lot of information contained within this article and it's important that you to to grasp an understanding of our build style. As always, the best way to get to grips with this is experience! Take some time to get to know people on the server, and ask them for guidance on how they build, we all have our own tips and tricks and individual styles, but everyone can get that foundation of a solid house style down. Once you have that solid, the possibilities in terms of house design are endless!
Apply these principals in your new builds and see what you can do to improve. Builder applicants are almost always eager, but there's no need to rush; there's plenty of cool builds to come.
Good luck and feel free to ask questions!