NIghtfort Server Build - Gift Settlements

AerioOndos

Donkey Lord
I'd recommend having a heart tree (could have a segment of northern carving on a non-weirwood tree. It'd be fun to have more non-weirwood heart trees) rather than a shrine. It'd help distinguish worshippers of the Old Gods south of the wall from the Free Folk crab worshippers north of the wall on Storrold's Point.
In terms of terrain, the lore suggests that the land slopes down towards the sea, so smoothing down hills next to the sea or making hills seem more like old stabilised dunes would be good. Also having infrastructure for heavy fishing during times when the area isn't icebound.
Honestly, I'd prefer if the Eastern Coast had icebergs rather than icesheets so that there still is the possibility of sailing from Eastwatch to Braavos and Ib, and to sail across the Bay of Seals as Wildling raiders are doing at this point in the story. However, icebergs have been difficult to construct in the past but hopefully the addition of more ice blocks makes this a possibility.
I've lost most of my handwritten notes but I still have a few saved.
 

Gawain777

Street Preacher
I'd recommend having a heart tree (could have a segment of northern carving on a non-weirwood tree. It'd be fun to have more non-weirwood heart trees) rather than a shrine. It'd help distinguish worshippers of the Old Gods south of the wall from the Free Folk crab worshippers north of the wall on Storrold's Point.
In terms of terrain, the lore suggests that the land slopes down towards the sea, so smoothing down hills next to the sea or making hills seem more like old stabilised dunes would be good. Also having infrastructure for heavy fishing during times when the area isn't icebound.
Honestly, I'd prefer if the Eastern Coast had icebergs rather than icesheets so that there still is the possibility of sailing from Eastwatch to Braavos and Ib, and to sail across the Bay of Seals as Wildling raiders are doing at this point in the story. However, icebergs have been difficult to construct in the past but hopefully the addition of more ice blocks makes this a possibility.
I've lost most of my handwritten notes but I still have a few saved.
I think icebergs would be ideal too, but honestly? I'm not even sure if it'd be stable large icebergs like you'd expect - likely more just slurries and slush, given the explanation for snowy north is its some early autumn snows rather than it having snowed in for months. I could try some designs using the new gradient we found on my plot.
Regarding the heart tree idea sounds good. With the terrain can figure it out later, our goal is to focus on the village itself first and foremost!
 

CashBanks

The Dark Lord Sauron
Spectacular work guys, love the use of pebbles and some of the new designs you've come up with.
The barrow outside the walls looks really nice too

2022-05-12_09.56.50.png

I picked up on the debate around the best block to use for the palisade walls and how you had initially suggested using firewood blocks, and seems you've now settled on the below gradient of wooden planks.
2022-05-12_09.49.51.png

It's my understanding that the Northern Clan builds have typically used the full log/rope log blocks for palisades like in this example at WullVillage3

2022-05-12_09.59.40.png

The huge logs obviously aren't ideal, but to me they seem a little more evocative of the ramshackle/rural aesthetic than the neatly arranged wooden planks. I'm curious to gauge the temperature of attitudes towards this approach though.

Another possibility would be to go the nuclear option and look into adding CTM textures to firewood so that they would extend if placed vertically on each other. My first guess is that this wouldn't negatively affect current uses of firewood, it might just occasionally make the stored firewood logs longer.

I'm not sure though if this CTM would allow for any variation to the order of logs and might seem a bit repetitive (see second pic). Plus there's the issue of potentially outdating older builds.
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Keen to get people's thoughts. If the firewood CTM isn't possible my initial preference would be to use the full log blocks like in other Northern builds, but open to being persuaded otherwise.
 

RavishMeRed

Royal Messenger
Pronouns
he/him
Like Cash said, the logs aren't ideal, but I personally feel the gradient wood half-door palisade feels really out of place. As far as the firewood style, I would also suggest not using the style if the style is dependent on a future update (if the CTM is in a wip state). In order to fit in with other Northern Builds and stay within server cohesion, I would stick to the log design.
 

Emoticone11

The Dark Lord Sauron
A bit late to this convo, but my preferred approach to palisades is this thin-log variant (example from a holdfast right near Atranta):

2022-05-13_00.09.28.png

The downside is that you can't use the rope variants, but if that's something that's necessary, it wouldn't be that unreasonable to add thin log rope variants.

I also wouldn't be terribly opposed to adding stake/palisade blocks if demanded; there is the risk of outdating stuff, but I don't think palisades are super common and it does seem feasible in principle to go around updating the existing ones.
 

FD001__

Poet
A bit late to this convo, but my preferred approach to palisades is this thin-log variant (example from a holdfast right near Atranta):

View attachment 12601

The downside is that you can't use the rope variants, but if that's something that's necessary, it wouldn't be that unreasonable to add thin log rope variants.

I also wouldn't be terribly opposed to adding stake/palisade blocks if demanded; there is the risk of outdating stuff, but I don't think palisades are super common and it does seem feasible in principle to go around updating the existing ones.
Thin log rope variants would be really handy for building ships and docks, just fyi
 
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Azulejo

Warlock
I mean there's always the risk of outdating stuff, but I think it would be very handy. To some building with full logs in most cases already looks like an aged technique due to the size of the logs, or in other words, to some those buildings already look "outdated". There's definetly interest in expanding the possibilities of building with logs. I would add that if the rope variant is added to wall logs, adding it to fence post logs would be amazing too. It's really handy to represent tied cattle or horses, ropes for small boats and I'm sure tons of machinery. Also whenever we get 1.13 and waterloged blocks the possibilities are going to skyrocket. To put it in perspective, as someone with interest in Dorne I don't think Planky Town could be properly done without those fence and wall rope logs to represent the barges and boats tied in place.

Sorry for posting this on the Nightfort thread, seems like a conversation around the matter sparked and I wanted to share my thoughts on it.​
 

Margaery_Tyrell

Shadowbinder
I mean there's always the risk of outdating stuff, but I think it would be very handy. To some building with full logs in most cases already looks like an aged technique due to the size of the logs, or in other words, to some those buildings already look "outdated". There's definetly interest in expanding the possibilities of building with logs. I would add that if the rope variant is added to wall logs, adding it to fence post logs would be amazing too. It's really handy to represent tied cattle or horses, ropes for small boats and I'm sure tons of machinery. Also whenever we get 1.13 and waterloged blocks the possibilities are going to skyrocket. To put it in perspective, as someone with interest in Dorne I don't think Planky Town could be properly done without those fence and wall rope logs to represent the barges and boats tied in place.

Sorry for posting this on the Nightfort thread, seems like a conversation around the matter sparked and I wanted to share my thoughts on it.​
Finish plankytown