The Spring 2023 edition of The Rookery is now out! Take a look to see the latest builds, guides, progress and development updates on the upcoming 1.18.2 switch. You can read it here:
I know it's been ages but this is the kind of thing that'd be good for an expansion of textiles (I think I've made a comment somewhere else on this).
A raw fleece option would look similar to furs, so having one to two colours of raw wool would have utility as furs. It'd also help bring colour...
looking back through the thread, I saw that a while ago you wanted to redo the castle to be like Ozalj in Croatia. Is this still the case? I personally like the idea if its outer stone embankments are instead earthen embankments like Gaunt castle.
As an expansion of what was said earlier, and...
To jump as some extra detail on Marge's point about terrain, some plants that you could place to help diversify the ground cover are small bushes of hawthorn and little pine saplings. these are colonising plants which will over take fertile grassland if not grazed enough. That's another thing...
Heya,
I recommend you work on finishing an area at a time as you do this project, keeping it rolling progressively, rather than turning everything to placeholder blocks at the start. I'm excited to see the Haithabu inspired settlement growing once you're up to it and look forward to this corner...
Generally, bays don't just get called 'the XYZ'. But rivers do. And frequently the Blackwater is used without river attached. Ser Bron of the -, Battle of the - and so on.
Plus, its not such a tactical move for Aegon to have been given a stretch of land further away that's potentially not so...
Its called the Bay of Seals, but they're not the only thing in abundance. Between East Watch, Skagos and Storrold's Point is the richest fishing ground in the known world. Its teeming with fish. So there shouldn't just be seal rookeries but also a highly developed industry in regards to food and...
I still like the idea of there being stables for the garron and mule breeding radiating out further from the castle itself, to help make Eastwatch feel a bit more like a compound than the other wall castles. That doesn't mean there wouldn't be stables closer within the castle proper, but this...
What might also be worth looking into is the interiors of firehoos/house. There's a v well preserved one in Orkney that might be useful for ints insp.
Generally the north requires a few different protocols regarding organisation of interiors like fewer windows, placing windows and door on the...
Hi Wursti,
This is heading in the right direction but I've got a few points of feedback.
-Could you rig us up some tests of the castle or perhaps a holdfast so we can see what palette and aesthetic you're going for?
-Also could you give us a run down of what you might do for the forests? I'm...
Hiya, I've loved watching these plans develop and unfold, and absolutely can't wait to have this far flung corner of the map brought to life. I approve!
Good luck!
Alright! this is a huge improvement. However there's still a few things that I think could be touched up, plus some general feedback.
General:
-Its usually a good idea to have most of the houses grid aligned/unangled. This makes it easier to build in-style, do interesting features and make...
Okay so here is some belated feedback on your app, blue.
Generally, Azulejo's feedback applies to this settlement too. Spread out, agrarian settlement with a little bit of flair. They're on a road between a border castle (willum) and a town (Middlebury). So I'd suggest you have an open outdoor...
We just need to make it jut into the sea enough the mammoths can reasonably swim around it. Elephants can swim 32 Km comfortably so I'd say the same for the mammoths, not considering hypothermia.
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