The Spring 2023 edition of The Rookery is now out! Take a look to see the latest builds, guides, progress and development updates on the upcoming 1.18.2 switch. You can read it here:
Heya, I'm confident that you can implement your plans for Sweet and make it an amazing project. I approve if I can check in on and approve the plotting of the main Sweet settlement before you open it to builders.
I'm not sure. having something graphically confronting concealed in crypts is one thing. Having easily accessible corpses in the texture pack is completely separate. imo tarred heads and skeletons might be as far as we should go.
I like the white as long as it doesn't get used for a fast transition from snow to spruce. for instance snow->white wood->spruce/northern. I'd rather any change like that be stretched out into snow->white->grey->north->north/spruce.
I'd rather a hoarfrost wood block was used (one that could also...
With the terrain, it'd be good if you could create a 20x20 diorama of the windswept forest and the kind of area you want to put the GhostPine into. Otherwise, I'd love to check out any new house tests/designs of yours.
Heya, nice work. The profile of the building is good and for the most part you've really fleshed out the interiors. However, I've got a few points with the exterior and the furnishings.
-You've done a good job with the gradient, a tip to remember is that the lighter blocks look particularly...
It does work now! thanks
The house is looking on point and I'd love to see what you can do with a house in the style of tumbleton and/or its lands. You can make a cute yard too if you want to give a little bit of extra context to the structure.
Best of luck!
If its really slow moving, it could be like the banks of some of the lakes in Mazury. grass and trees growing right to the edge with the proper bank 10m or so from the water. then below this grass bit, there are little bays of sand sheltered by cattails and reeds with freshwater shellfish on the...
Project wise, ofc. Its officially something other than Longbow Hall by being an immersion build.
And to clarify, yes. The borders aren't maps of what house controls what but rather project boundaries on the map. Most borders between lordly houses would be streams and ridgelines which we often...
I love the idea of pilgrimages for the Fot7 and would love some sites founded on early places of worship, especially those with the early Andal axe symbols.
In regards to outdating Longbow hall, the immersion build is completing an otherwise untouched area as the closest developed part of the...
I’ve already done some variants of the stone ended house on the second floor of Stormlandstest so feel free to use them.
There’s also a two storey variant with plaster
Hey, so some feedback on your house style. I’ll try editing this message later with pictures but can’t do so for a while.
the current larger and middle class house styles, and those with the hipped roof, I don’t think ft brilliantly into the area. It’s a big jump from sweet’s style to the...
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