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  1. Dan_Prime

    Launcher Not Launching Minecraft

    This thread is for the old launcher, please make a new thread. https://forum.westeroscraft.com/threads/tech-support-read-before-you-post.1511/
  2. Dan_Prime

    [Official] Launcher Update Log

    Release v1.6.0 is now available. Added support for Forge 1.13 Beta, fixed failed to verify username. Release Notes: https://github.com/WesterosCraftCode/ElectronLauncher/releases/tag/v1.6.0
  3. Dan_Prime

    Failed to verify username!

    Fixed in v1.6.0
  4. Dan_Prime

    Start of port to v1.12.2

    Good news, Forge 1.13 actually does have a feature providing the same functionality of --modListFile, but in a different (and arguably better) way. Rather than constructing the mods into a json array, saving that, and passing the path to forge, everything is handled from the command line. The...
  5. Dan_Prime

    Failed to verify username!

    @rtq Bro I love you, that was actually the issue all along. When you have fullscreen enabled, we pass --fullscreen right before --username. Our issue is that we should be passing --fullscreen true otherwise the argument parser will think that the next argument is another value, rather than...
  6. Dan_Prime

    Start of port to v1.12.2

    I just pushed a commit completing the first phase of the launcher's update to support 1.13. Many things have changed, especially in regard to launching forge. I'll give a quick rundown here. The 1.13 version manifest has changed format, mainly in regard to the client launch arguments. Some...
  7. Dan_Prime

    Start of port to v1.12.2

    I posted a feature request. https://github.com/MinecraftForge/MinecraftForge/issues/5495 Guys, please give it a thumbs up. It will show that this feature has a larger impact than just one person.
  8. Dan_Prime

    Start of port to v1.12.2

    So cpw from forge just mentioned that there is no direct reimplementation of the modListFile argument on 1.13, which is what we use to load our mods. This is going to complicate things a lot, because it essentially means that our entire mod management system on the new launcher is completely...
  9. Dan_Prime

    Start of port to v1.12.2

    Forge just started pushing 1.13.2 to their main download page. AFAIK, they're still working on it a lot, but are close to where they want it to be. I think I'll have to make some changes to the launcher to have it run 1.13.2. May be a good idea to setup a bare minumum 1.13 configuration (no...
  10. Dan_Prime

    Unable to launch

    C:\Program Files\WesterosCraft Launcher\resources\app.asar\app\assets\js\loggerutil.js:9 [Minecraft] Error occurred during initialization of VM Could not reserve enough space for object heap How much RAM do you have on your computer? WesterosCraft requires 3GB allocated to run, you may not be...
  11. Dan_Prime

    Failed to verify username!

    The resolution has been posted. Please scroll up......
  12. Dan_Prime

    Failed to verify username!

    try again, make sure you're on v1.5.1
  13. Dan_Prime

    Launcher backdrop proposals

    Send whatever you guys want added my way. Most of the renders are already backgrounds, I left a few out though.
  14. Dan_Prime

    [Electron Launcher] Tech Support | READ BEFORE YOU POST

    Having issues joining the server? Read the following page and see if your problems haven't been solved before (odds are that they were). If you're experiencing issues beyond the herein covered errors, you may request community assistance here. BEFORE YOU CREATE A THREAD, be sure to do the...
  15. Dan_Prime

    Failed to verify username!

    Please keep this thread to issues related to "Failed to verify username." If you are getting an unrelated issue, make a new thread. As for this issue, I still have no idea what's causing it. I've added an easier workaround in v1.5.1 though. For v1.5.1+, simply go to Settings, log out of all...
  16. Dan_Prime

    Website Refresh Feedback Thread

    Could you fix the launcher gif on the home page, it still has the one with "no account selected". The one on the launcher page is correct.
  17. Dan_Prime

    WesteroesCraft saves in my wrong diskdrive...

    Fixed in v1.5.0. You can change the installation directory to your liking. https://github.com/WesterosCraftCode/ElectronLauncher/releases/tag/v1.5.0
  18. Dan_Prime

    [Official] Launcher Update Log

    Release v1.5.0 is now available. If you have multiple drives, you may not want to install files to their default locations. This update allows you to change both the installation directory (Windows only) and the data directory (also known as .westeroscraft). All game files are installed to the...
  19. Dan_Prime

    Start of port to v1.12.2

    @mikeprimm the fix was merged, I updated the file on bitbucket. Also, I did try the old configuration on a new computer and it worked. I then tried it again on the other one and it still failed. Then I deleted the client files and it still failed. The new version works on both.
  20. Dan_Prime

    Start of port to v1.12.2

    The argument does not work in that build at all, how exactly is it working for you? Are you sure you're running the 1.12 client? As a side note, I'm not too concerned about the time for this to be merged. It's a very simple fix, literally 2 lines of code to review. It's just a matter of the...