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  1. AerioOndos

    Completed House Lonmouth by Jeff

    Maybe repost this in Kor's Stormlands Overhaul thread
  2. AerioOndos

    Completed Application for House Hamell

    Density looks okay to me. How long ago was the forest cut/burnt down last? Pines and other conifers grow back very quickly and can end up dominating early regrown forests, then are replaced later on by oaks and more broadleaves. you could scatter in a few to show which sections are older or...
  3. AerioOndos

    Oldtown: Feedback and Suggestions

    The Deep Ones is an idea put forth by a Maester who was born on the Iron Islands (Theron Pyke) and compares the Hightower base and the Seastone chair. And the deep ones are very much established as potentially real. The unusual features of the people of the Sisters in the Vale, Toad Isle and...
  4. AerioOndos

    Abandoned Project Application: Clan Burley by Joseidon

    is it the "beehive keep" test for Burleyham3? I've got some issues with how this is being treated. Brochs and other large roundhouses of this size have precedent on the server as either being the dwelling on powerful people and status symbol, or a fortification. This included having valuable...
  5. AerioOndos

    Completed Application for House Hamell

    All fine, I was just unsure of what was going on there
  6. AerioOndos

    Oldtown: Feedback and Suggestions

    I'm actually a fan of having it a maze-maker structure but unfortunately it doesn't mention anything with the giant sized proportions of Lorath and Leng's mazes.
  7. AerioOndos

    Oldtown: Feedback and Suggestions

    What about several large chambers with many doorways leading off from them all around the room at innaccessible spots, but with what look like staircases extending from the ceiling to those?
  8. AerioOndos

    Completed Application for House Hamell

    I also like the new tests. However, I don't see much in the way of hills in your plan, which looks to me like its relatively flat with those straight roads. Are these going along ridgelines? I mention this because Varner to the south is getting a few steeper hills in its western corner and...
  9. AerioOndos

    Planning Riverlands: Types of trees and forests

    Oh that is brilliant! It also gives a possible answer to the question of what 'blackbriar' is in ASoIaF. Blackthorn essentially means the same thing, so potentially we just use them as different names for the same tree. Buckthorns also like wet areas and are a pest in areas of Ireland...
  10. AerioOndos

    Oldtown: Feedback and Suggestions

    There is a lot of discussion of flora in the OT doc iirc, which outlines the plans for the city. Currently finishing touches to that document and the groundwork for plotting is underway, which is what the OT teams are doing with the sewers, canals, defences and terrain. That image of the facade...
  11. AerioOndos

    Planning Riverlands: Types of trees and forests

    I agree with your northern England idea for terrain style. I've actually had the idea that the Blue Fork headwaters around Sevenstreams could be an alder carr/wooded fen as to feel different from the Neck and any wetlands along the edge of the green fork. If I remember correctly there is a...
  12. AerioOndos

    Westeroscraft Texture Pack Megathread

    Thanks Tham, I'd say biome dependency might be the way to go. You shouldn't find tuna incredibly far inland and pike shouldn't be the main meal way on the coast.
  13. AerioOndos

    Approved Project Application: House Willum by Daenerys (update/redo)

    Hoi! I enjoyed reading through that application and would love to see some attention given to Willum and the Stormlands-Reach border. However, it is unclear to me what is going to happen with the Willum caves, willum4 (a small hamlet) or the village of Willum2, all of which are either not...
  14. AerioOndos

    Completed Application for House Hamell

    The mountain border isn't that steep between the current blackwood vale and Bettley/Kyndall/Doggett and more so the border is formed by the streams of Eagles Claw. EStoop, couldn't an italianate then slowly more swiss influenced style work for that northern coast, before eventually becoming...
  15. AerioOndos

    Block Change Request: Sedge, Horseweed Plant Additions

    The sedge would be denser, more cylinder-like grass that has a dry colour regardless of biome? This could look like thatch, wicker or straw if 1 block was placed in a barrel or basket.
  16. AerioOndos

    Westeroscraft Texture Pack Megathread

    Could there be a river fish variant with pike? edit: And there's a huge variety of fish mentioned in AWOIAF in the Shivering sea "salmon, wolf fish, sand lances, grey skates, lampreys and other eels, whitefish, char, shark, herring, mackerel, and cod." Crab and Lobster too.
  17. AerioOndos

    Block Change Request: Sedge, Horseweed Plant Additions

    Can you link some pictures of sedge and horseweed for reference, because there are many different sedges and in fact, sedge is an identifying feature of whether a wetland is a bog or fenn?
  18. AerioOndos

    Midyear Contest - Gulltown - RESULTS!

    *excited seagull noises*
  19. AerioOndos

    Block Change Request: Gold fence

    Also it could be important in making shrines to the Tyroshi three headed god and for gods of the summer isles, who are implied to have temples in OT.
  20. AerioOndos

    Block Change Request: Retexture Glazed Terracotta for Floors

    Loving this idea! I don't believe they get changed at all in updates ahead of 1.16 either. That gives us 16 potential block variations to work with with maybe 64 pattern variations in a 2x2 space without mixing any two different colour blocks into the same pattern.