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  1. mikeprimm

    Server Updates

    Deployed new server and client update to production: Updated RP per changes from Emot - matches what was on 1.11.2 test server Updated WB per changes from Emot - matches what was on 1.11.2 test server Updated JVM version on server to 1.8.0-171 Technic and launcher based clients updated with RP...
  2. mikeprimm

    Start of port to v1.12.2

    OK - so just updated 1.12.2 server with both updated RP and WB (based on new block changes and other fixes from Emot, matching what is in test for 1.11.2), and with the workaround for the CTM issue. Please give it a look :)
  3. mikeprimm

    Start of port to v1.12.2

    Also, I put some work in on the CTM issue last night, and found a workaround (which, unfortunately, is all about using the 'old school' blockXXXX*.properties naming to drive CTM association with blocks (versus matchingBlocks=, which seems to NOT work at all - even for numbers - on OptiFine on...
  4. mikeprimm

    Start of port to v1.12.2

    Updated v1.12.2 server and client: Updated WB to include new blocks from Emot that are also on v1.11.2 test client and server Update OptiFine to D1 version - hoped this would fix CTM problem, but doesn't seem to have helped... Updated Forge in client to 2651 Updated Sponge on server Updated RP...
  5. mikeprimm

    Westeroscraft Texture Pack Megathread

    Two different ways to view local 'fog': one is that it changes the factor used by the rendering of the character's POV (that is, based on where you are, the world looks more or less 'foggy', but you don't "see" the edge of the fog), and the other is going volumetric, where we'd be talking...
  6. mikeprimm

    Start of port to v1.12.2

    OK - we've now got a proper test client and server for v1.12.2. You'll see a 3rd client in the launcher, which will take you to a test server running with essentially a clone of our current configuration and worlds. Give it a look, and let me know if you see anything particularly broken...
  7. mikeprimm

    Start of port to v1.12.2

    Folks, I've started doing some non-trivial work towards moving us to be based off of Minecraft v1.12.2 (including the corresponding update of Forge, and migration to the Sponge 7 API). Not sure how long this will take to get to a production quality, but I figure we will want to keep ahead...
  8. mikeprimm

    Server Updates

    The LuckPerms was a major version update - haven't gone through the details: https://github.com/lucko/LuckPerms/compare/v4.0...master GriefPrevention looks to just be a bunch of bug fixes...
  9. mikeprimm

    Server Updates

    Production Server Updated (15 Feb 2018, 1pm CST): Updated Java SE to 1.8.0_161 Updated Dynmap to latest v3.0 alpha - fixes broken support for player skins due to Mojang retiring older skins API
  10. mikeprimm

    Server Updates

    Test server and client updates: proposed updates for production, so please give them a look! Update DynamicSurroundings to v1.11.2-3.4.9.3 (server and client) Update Dynmap to latest v3.0-alpha-1 (includes fix for retired skin server API by Mojang) (server) Update FastAsyncWorldEdit to...
  11. mikeprimm

    Private Westeroscraft Server

    I'm OK with sharing the mod content needed to fire up a private 'WesterosCraft' client compatible server - most of the client Forge mods need to be kept in sync with one another, but the server has a bunch of Sponge mods that aren't in the client. These, as a rule, aren't critical to be kept...
  12. mikeprimm

    Server Updates

    Test server and client updated (30 Sept 2017) Updated Forge (both client and server) to 2476 Updated SpongForge (server) Updated griefprevention (server) Updated LuckPerms (server) Updated FastAsyncWorldEdit (server) Updated Nucleus (server) Synchronized test server's world data from production...
  13. mikeprimm

    New project - Minecraft server sync with forums

    Just to confirm requirements - XenPermissions syncs from XenForo group to MC server, XenSync looks to be the reverse (MC server group controls Xen group): which is correct master->slave direction? XenSync's other features also seem to favor the MC servers as 'master' (in game forum...
  14. mikeprimm

    Server Updates

    Server Updated (9 Sept 2017 : 9:45AM US CST) Updated version of SpongeForge Updated version of griefprevention Updated version of LuckPerms Updated version of FastAsyncWorldEdit
  15. mikeprimm

    Server Updates

    I'll try to make a point of posting when (and, when appropriate, why) server updates have been performed.