The Spring 2023 edition of The Rookery is now out! Take a look to see the latest builds, guides, progress and development updates on the upcoming 1.18.2 switch. You can read it here:
The house update is looking very fly. Only thing I can think of is to also give the daub pattern a little revamp as well, perhaps a bit more verticality to the structures.
Just a few recommendations with sheep farming, it would be good to have a wooden or stone platform, something easily cleaneable as the spot where shearing is done. Fleeces are a bugger to clean and to have hold together, so its best to do the shearing on a clean spot. I've always worked on...
I've made some markers at the warp to show you roughly where I was thinking. It'd give it a much better view of the surrounding terrain without being perched on the peak.
One can still use much of the current terrain and adding in more cinque-terra and Genoa like mountains, particularly at the eastern side. Its simply a matter of figuring out where they would work best where in the project.
On the note about fjords, we don't have enough room to do n-s running...
Alright so I've got some feedback, mostly on Evenfall Hall itself.
Having Evenfall on the westernmost point makes complete sense, it would allow the castle to be painted by the setting sun. However, considering the prevalence of high calcium stone and benefits of lime washing, wouldn't it sense...
Heya so my point on the terra is that with the Rainwood to 'broad plain' ratio on Cape Wrath, what would make sense is to give a corner of bolling over to a 'forested plain' area in between denser rainforest and the grasslands.
This would act as a transition between the coastal plain and...
Just chipping in and agreeing with Ric that as its likely further north of the wall than any current projects, it'd be better as one of the above rather than being included in mance's
alternatively there could be a blend in poddingfield's rough area. If we created a 'northern marches' plateau for the stormlands/accentuated the existing height raise then there could be a series of settlements of the blended style from poddingfield around to Fawton, for instance.
Pines can tolerate more acidic soil and are less attractive for their wood than many deciduous trees so it would make sense for the pines to inhabit the slopes.
pines also are a colonising plant and often are a sign of regrowth from deforestation or the spread of forest into grassland.
Most of...
Another feature that distinguishes bogs from fens is that a bog is primarily fed by rainfall and because of the decaying plant matter and reasonably isolated nature, they are quite oxygen and nutrient poor, as well as quite acidic. This means that they are perfect for preserving objects lost...
Okay so if rmvillage is done before I start working/studying again I should have time to help you get the landforms going and teach you some tools to use. Main thing rn is plotting where you want the ridgelines, spurs and gulleys to go.
The sluice gate and frame over it could be streamlined and made less pronounced and thus creating focus on the waterwheel and other parts of the farmstead.
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