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Forest like this should be left on land with little economic potential, as it is irl. Celtic Rainforest/Atlantic Rainforest are mostly left on land that you couldn't grow crops on or graze livestock well and the wood was too warped or twisted to make good boards. Imo this is how it should be for...
I was typing up an idea which mysteriously deleted itself but anyway, I was thinking maybe the town and quiet isle could be moved further upstream a bit? Currently maidenpool is seems closer to the island than saltpans, while there is no mention. Of being able to see maidenpool from the island...
Imo the white cobble closest to the cave exit comes across as bones. they aren't arranged like the other tombs and seem to be more broken down than the others with bones scattered around them. I'd suggest either making them more regular and tomb like, or changing them to bone blocks.
Otherwise...
It's happening!
I'm loving these ideas and the wooden sept insp is hot af. However, some of the tests I think could be refined a bit more. The row of middle class houses would look nice with a bit more vertical wood elements in them. For instance, upper stories being vertical planks rather than...
I'm fine with whatever you want for there Jeff. A few small houses and a lower profile watchtower could work nicely without making the area seem too populated. similar to Wyland
Awesome! I'd usually go for a northern bed for anywhere in the north but thatch is fine here. good job working with the cramped interiors.
For your next challenge build, could you do me a middle class chandler in the style of Tumbleton?
Heya Waffle,
Sorry for taking so long to get back to you. This house looks pretty good. the forge too. However, I'd like to see you do something in a more minimalistic style. Can you make a carpenter for me in the style of Frost?
Heya, I'm confident that you can implement your plans for Sweet and make it an amazing project. I approve if I can check in on and approve the plotting of the main Sweet settlement before you open it to builders.
I'm not sure. having something graphically confronting concealed in crypts is one thing. Having easily accessible corpses in the texture pack is completely separate. imo tarred heads and skeletons might be as far as we should go.
I like the white as long as it doesn't get used for a fast transition from snow to spruce. for instance snow->white wood->spruce/northern. I'd rather any change like that be stretched out into snow->white->grey->north->north/spruce.
I'd rather a hoarfrost wood block was used (one that could also...
With the terrain, it'd be good if you could create a 20x20 diorama of the windswept forest and the kind of area you want to put the GhostPine into. Otherwise, I'd love to check out any new house tests/designs of yours.
Heya, nice work. The profile of the building is good and for the most part you've really fleshed out the interiors. However, I've got a few points with the exterior and the furnishings.
-You've done a good job with the gradient, a tip to remember is that the lighter blocks look particularly...
It does work now! thanks
The house is looking on point and I'd love to see what you can do with a house in the style of tumbleton and/or its lands. You can make a cute yard too if you want to give a little bit of extra context to the structure.
Best of luck!
If its really slow moving, it could be like the banks of some of the lakes in Mazury. grass and trees growing right to the edge with the proper bank 10m or so from the water. then below this grass bit, there are little bays of sand sheltered by cattails and reeds with freshwater shellfish on the...
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