The Spring 2023 edition of The Rookery is now out! Take a look to see the latest builds, guides, progress and development updates on the upcoming 1.18.2 switch. You can read it here:
Also Either line up the tents to the main road and have a grid pattern based on that OR make them have their own grid pattern. It's easier to organise troops and know how many you have, easier to rally to defend a part of the camp and generally speeds up any task within the camp to have...
At Darkdell there are going to be a lot of small self contained Shepherds huts, shielings etc. It might be a fun place to do a day on and I could potentially use a few around the place.
Rather than Nutria, a South American native, I'd use European Water Vole burrows which are a smaller, more concealed and aren't as deep. Nutria dig large holes and make a small tunnel or driveway before leading up to the den, so would require more detail and effort to make sure its not mistaken...
Maybe stick some horizontal rope on the ends of the wood planks so that they can be held together as they float downstream. Also maybe stick one or two Stairs in to break up the v linear form of the plank piles.
Heya, I thought that now might be a good time for a brief update.
All plots at Vyrvillage are complete! All that remains are detailing and the sept on the crown of the hill.
In the valley hamlet there are a few plots open now too and a number of small rural crofts will open as terrain is slowly...
Probably more like white grove than holy hall. The Manderlys where a power that capable of threatening the Gardener kings, if indirectly.
They would have had a powerful seat and it was truly a boast to possess it. While not the scale of Frenci's brilliant map, something large and worthy of such...
Serifs require a lot of effort to get the rounding right and the small serifs at the right spot. Serif are legible and that's the most important bit.
Serif carvings took time and money and were impressive. You'd have to chisel downwards or upwards to create the line, then flesh it out and...
Alrighty! Nice work and you've done well with the angled plot. They're a real challenge to do right, especially when they have jettied extensions like that. My main issue here is that you haven't quite got the gradient right.
-HGtown white stone gradients go from White cobble -> light stone ->...
The town should have grown along the harbour and along the roads moving through the project. At the moment it feels more like they're filling space within the walls. This wouldn't really happen. Same with the troop training area. Training a household guard would be easier in unrestricted areas...
Just some grammar and spelling fixes here and there.
'mostly the farmers have sheep and goats. Also several apple trees grow ...'
'new house style which I used in Lonmouth'
-- also, wasn't the castle mostly finished at the start but you did the finishing touches towards the end?
'As inspiration...
I like a lot of your thinking, especially how you've supported it. However, I'd disconnect Queenscrown from the main patch partial snow cover. There needs to be a watershed between the Last River and the Gift so that there can be as much vertical height for the wall as possible. Because of that...
We've known for a long time that the autumnal stretch actually goes all the way to Queenscrown in The Gift. Why we've got snow and ice covering part of the map is because of the rule of cool as well as to give some build diversity. The North is as large as most of the other kingdoms combined...
Mostly its a matter of aesthetics scale. We can't build a 1:1 mander mouth. That'd take up half our reach. because of that, we need the structures immediately next to it to not reduce its scale in perspective. I'm fine with horizontal size being large, just not heaps of verticality.
What I didn't have time to type was that gulltown peninsula is probably all glacier carved materials without volcanic activity. Imo it's what's left of the southern wall of the Vale of Aren't after a huge glacier carved it out. The lateral and terminal morraines forming part of the strata...
Points of volcanic activity throughout Westeros are quite scattered. We know of one in Dorne, the North, the Crownlands and the Vale (?) as well as two Beyond the Wall. Otherwise, we don't get much mention of volcanoes. In the past 8 thousand years there has only been 1 event that could possibly...
If people are after the panel texture though perhaps we could do what happens with wood planks. The slabs are connected texture while the blocks don't connect as well?
Imo lets just take it as a V shape in terms of how it would look from a birdseye view? straight walls with little to no flow into it from other valleys, but still a U shape if you looked along it horizontally?
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.