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  1. carci

    Power Smooth Script

    Here's my quick and dirty smoothing script i've used up north. nothing clever or sophisticated, it just finds the edges of vertical layers and works its way inwards and outwards until the new edges meet (if that makes any sense). it's nowhere near perfect, but does at least some of the work for...
  2. carci

    Stoney Shore in mossy green?

    I wouldn't mind making the southernmost islands and the southern parts of Stony Shore coastline a bit greener, we can always claim the ocean makes the climate warmer or at least more temperate. All the way up to Hermit Island would be too much imo, it's on the same latitude as Winterfell, so...
  3. carci

    The Neck Re-Terraform

    hey yo, some screenies from the neck. stuff is happening.
  4. carci

    Tutorial: Bog Script

    Howdy! Here's a series of scripts I've used while re-terraforming the Neck (check out /warp saltspeardelta for the finished product). The process itself is quite simple: Step 1: Paint the basic land/water split with green and blue wool, like this: Like with all the other terra scripts...
  5. carci

    Tutorial: How to use forest scripts

    A couple of new tree types, WolfswoodS and M. Rather large generic coniferous trees mainly for Wolfswood, can be used elsewhere too. Should combine nicely with the previously posted conifers. There are also schemsets for L and XL, but they're really big and thus to be used sparingly, so I won't...
  6. carci

    Tutorial: Adjacency Masks, Gradients and River scripts

    The problem with this is the pipe symbol, macros/keybinds reads that as line change, so it messes up the script. You can use it in your regular, chat based WE stuff though.
  7. carci

    Tutorial: Adjacency Masks, Gradients and River scripts

    It's time for more terraforming madness with Uncle Carci! In this tutorial we'll learn how to use adjacency masks to create nice, smoothly gradiented rivers. Note: This tutorial assumes you already a) have Macros/Keybinds mod installed, b) know how to use it and c) are able to locate your...
  8. carci

    Tutorial: How to use forest scripts

    Here are some more tree types to use on step 5. Slightly older schems with thicker trunks and lower hanging branches, but possibly still useful.
  9. carci

    Tutorial: How to use forest scripts

    Yep, you can make all kinds of forests with this workflow. Steps 1-4 (prepwork) will always be the same, after that you can mix and match whatever trees/details you want, provided there's a script for them. So, if you want to make a (northern) forest with alders, maples and birches, just use...
  10. carci

    Tutorial: How to use forest scripts

    Before I get buried under DM's: On a Mac, macros folder is located at /Users/<your username>/Library/Application Support/.westeroscraft/instances/WesterosCraft-1.12.2/liteconfig/common/macros On windows I'm guessing it's something like...
  11. carci

    Tutorial: How to use forest scripts

    All the scripts of the tutorial above in one handy dandy zip file. Decompress and dump them into your macros folder.
  12. carci

    Tutorial: How to use forest scripts

    Here's a quick tutorial on how to use my forest scripts (AF = AutoForest). As I've used these in the North, they're built around vegetation and terrain types found there, but once you figure them out, it's very easy to customize them to fit any area or climate. Note: This tutorial assumes you...
  13. carci

    The North - Terra Update

    Hey yo terraformers! This will be the thread for all non-project specific terraforming in The North. The North was worldpainted in 2013 (iirc) and that means the terrain isn't up to server standards anymore, so there's a plenty of terra work available. We're talking about redoing and/or...
  14. carci

    The Neck Re-Terraform

    yep, there'll be some elevation variation further inland. you can sort of see that the on the pic with conifer trees, although that's just a one block raise, on the actual map it'll be more substantial. the tests are flat just for the sake of simplicity (i.e. me being lazy). ;)
  15. carci

    List of Schematic Brushes

    Added sets NeckConiferThinJ, NeckConiferThinS, NeckConiferThickJ, NeckConiferThickS (medium sized trees, J = jungle bark, S = spruce bark, Thin = fences, Thick = walls) and NeckConiferSapling (young trees a.k.a. smol bois).
  16. carci

    The Neck Re-Terraform

    was just about to do that. :)
  17. carci

    The Neck Re-Terraform

    Made some more tests and variants, a couple nicer oner with flowers and bushes: To avoid things getting too pleasant, a muddier one: In addition, saved a ton of new conifer tree schems and made sets NeckConiferThinJ, NeckConiferThinS, NeckConiferThickJ, NeckConiferThickS (medium sized...
  18. carci

    The Neck Re-Terraform

    Emot and I have discussed about new flowers, hanging moss/vines, lilypads and such, dunno if they're in the pipeline already. I'm no texture artist and I have no idea how block models work, but I might actually do some tests myself with flowers and other blocks we already have - you know, small...
  19. carci

    The Neck Re-Terraform

    Howdy! Starting this thread to have one single location for all Neck re-terra related news and discussion. Let me start by presenting my overall plan and then go further into details of each zone with some screenies of the tests. Note: the map below is very rough and approximate, and not to be...
  20. carci

    Immersion Builds

    Hello Westeros, I’m here to announce an exciting new way to help build the world of Westeros. As you should all be familiar with, our current system of projects is centered around the Great Houses, towns and cities of Westeros, and their respective vassal houses, communities and features. I.e...