The Spring 2023 edition of The Rookery is now out! Take a look to see the latest builds, guides, progress and development updates on the upcoming 1.18.2 switch. You can read it here:
I approve! I left some melons around with feedback, but it's all stuff that I think can be taken care of after the build is in-game.
Now you just need another mod's approval!
I'm a big fan of this! My biggest note is that you should readjust the proportions of the crops so that there's even more wheat. Maybe add the top right section to the wheat area and put the other 5 crops in the remaining area to the bottom right?
Finally had a chance to check out the test, and I really like it! Everything seems very well considered, and you made good use of space.
In other words, I approve! Now you just need another mod's approval before building.
If Gardner gets a banner, then Reyne/Tarbeck should probably get some, as well. Reyne would be more important, though, since Castamere was mostly left intact (minus the obvious flooding).
Looks much better to me! Consider it approved.
Just 2 small things you can fix in situ once you get another mod approval:
The animal barn should be extended further into the pasture to make room for a few more cows. For an operation this size, you'd probably need at least 2 birthing cows for...
Hi Uthor,
Overall, I like it! One thing, though: I think the size proportions of the butchery and cheese buildings to the cow barn are wrong. The butchery currently looks too big (i.e., has too much butchered meat) for the number of cows that could fit in the current barn. An easy fix would be...
The piles look pretty good. Do you think you could do the bridge (simple and wood) between the mill and the septry when you build in place?
I've also put 2 orange glass plot markers above the wood covering and where I think a covered work area could go. I think the way I visualized them was...
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