The Spring 2023 edition of The Rookery is now out! Take a look to see the latest builds, guides, progress and development updates on the upcoming 1.18.2 switch. You can read it here:
Probiehouse 4 (Presswell): APPROVED
Probiehouse 5 (Kl14) : APPROVED
Despite your short absence and a bit inactivity, you have settled in well again. Your last builds were convincing and im looking forward to your upcoming builds and projects.
You are officially promoted to builder...
You should look ingame on the described example than it gets clear for you.
No model (Custom Texture Model) but a new texture (like a haybale as a wall block as example)
You build the stacked hay like this:
simple fullblock -> wall -> half fence (depends if a haypole even exists on that type...
In my opinion, a model would be the wrong way.
New textures are certainly a good idea to show this process better.
So far we have designed some pretty cool variants of hanging thatch, especially with the debug stick.
You can visit hanging hemp as example in Chaulkburn already. (its the same as...
Hello, heres the plan:
This idea has been around for a long time and has already been partly implemented with our existing textures.
Here is the link to the post.
Paintings will be converted in the future into CTMs. A solution is also being sought to make the selection of paintings ingame...
Despite your short absence, you have settled in well again. Your last builds were well thought out and convincing.
I look forward to your upcoming builds and projects.
You are officially promoted to builder, welcome to the team Darth!
You learned quickly and implemented building methods without many problems. I look forward to your upcoming builds and projects.
Es hat viel Spaß gemacht mit dir zusammenzuarbeiten, Prost auf eine erfolgreiche Zeit!
You are officially promoted to builder, welcome to the team Felix!
Probiehouse 1: APPROVED
Probiehouse 2: APPROVED [Projectlead has to approve too - Deiniol]
Probiehouse 3: APPROVED [Projectlead has to approve too - Luk]
Probiehouse 4: APPROVED [Projectlead has to approve too - NoMoreFun]
Probiehouse 5: APPROVED [Projectlead has to approve too - Deiniol]...
I am aware that this picture comes from a different time. It is an illustration by Dominik Siegwart of the glassworks near me in the south BF/Alpes. I hope it didnt gave you too much distraction. The high hall, the beamwork and the shared workspaces can be used as basic inspiration for the...
The plots for the “Glassblower” have to be designed differently.
Glassblowers, a highly respected guild, would have an assigned secure industrial area to store the ingredients and produce the glass variants.
With Kingslanding we are in the late Middle Ages where glassblowing was produced on a...
Im happy to elaborate the glassblowing more and make a first proper design for a central european glassblower in bigger scale.
Till now theres only 1 up to date glassblower which is mediteranean inspired and uses different materials to process.
Ill check out in the next days ingame what you...
I stick to EStoop and Desmera,
most used sources should be Central European, i elaborated once in the Wood Timbering Post that Kings Landing falls under the categorie of:
"Central Germany half timbering" (Central European)
What i would avoid is getting to close to roman inspired or roman plotted...
Probiehouse 1: APPROVED
Probiehouse 2: APPROVED [Projectlead has to approve too - lemonbear]
Probiehouse 3: APPROVED [Projectlead has to approve too - Luk]
Probiehouse 4: APPROVED [Projectlead has to approve too - NoMoreFun]
Probiehouse 5: Interieur Redo
Probiehouse 6: APPROVED
Probiehouse 7...
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